In the game I am currently playing our DM has instituted a house rule for dropping area effect spells near our party, such as when trying to clear the back ranks in melee. When such a spell is cast, the mage needs to make an intelligence check with a DC of 13. If successful, the spell goes off as planned, if not the centre of the spell scatters like a grenade like weapon.
While this works well for mages, as generally with experience a mage's intelligence goes up, however, it's not so good for sorcerers. Clerics can substitute wisdom but a sorcerer substituting charisma just doesn't seem right.
Any suggestions to overcome this hurdle would be appreciated as it adds a certain "spice" to magical combat.
While this works well for mages, as generally with experience a mage's intelligence goes up, however, it's not so good for sorcerers. Clerics can substitute wisdom but a sorcerer substituting charisma just doesn't seem right.
Any suggestions to overcome this hurdle would be appreciated as it adds a certain "spice" to magical combat.