Dumb Game Ideas: Mash-Ups

White Wolf Fae / Summerland - this one works if you imagine Summerland would be the creation of a Great Unleashing event.

For those that do not know the RPG Summerland, the concept is similar in a way to the movie The Happening.
Trees suddenly grow overnight and encroach onto civilisation. Those that spend to much time amongst the trees become Lost and Feral. Animals too are similarly affected. They say they hear voices, whispers etc known as The Call.
The only ones that are immune are those that have suffered trauma in their lives, called Drifters. The Drifters seem to be unaffected by The Call and although the rest of humanity treats them as outsiders because of this - they need them - as they are the only ones that can travel between towns and cities and brave the forests and woods. However as they deal with their trauma, they become increasingly susceptible to The Call. It is an RPG about redemption.
But this magical overnight growth could easily be explained to be the unintentional results by the efforts of some powerful fae, in an attempt to push back the advancement of civilisation and regress humans back to a time where they were less dominant. But, as always, their tapping into the Weaving for something this powerful was beyond even their capabilities and instead produced another Great Unleashing event. The humans became less dominant, but the world changed overnight - how The Call affects the Fae is completely another matter.
 

log in or register to remove this ad

White Wolf Fae / Summerland - this one works if you imagine Summerland would be the creation of a Great Unleashing event.

For those that do not know the RPG Summerland, the concept is similar in a way to the movie The Happening.
Trees suddenly grow overnight and encroach onto civilisation. Those that spend to much time amongst the trees become Lost and Feral. Animals too are similarly affected. They say they hear voices, whispers etc known as The Call.
The only ones that are immune are those that have suffered trauma in their lives. They seem to be unaffected and although the rest of humanity treats them as outsiders because they are unaffected - they need them - as they are the only ones that can travel between towns and cities and brave the forests and woods. However as they deal with their trauma, they become increasingly susceptible to The Call. It is an RPG about redemption.
But this magical overnight growth could easily be explained to be the unintentional results by the efforts of some powerful fae, in an attempt to push back the advancement of civilisation and regress humans back to a time where they were less dominant. But, as always, their tapping into the Weaving for something this powerful was beyond even their capabilities and instead produced another Great Unleashing event. The humans became less dominant, but the world changed overnight - how The Call affects the Fae is completely another matter.
Summerland sounds really interesting.
 

Summerland sounds really interesting.
I really enjoy the concept and what you can do with it - post apocalyptic so struggling for resources, feral slightly larger animals, The Call, the redemption arc with your character's trauma, dealing with religious nuttery as people try to make sense of what has happened, the ability to pull actual city plans from the web of real locations and imagine how things have changed and have the PC travel through those...and the mechanics and character sheet are fairly simple.
 

well lets see. Forge the artificer, professor Xavier the psioniscist, Jean the Psionicist who can do stuff that would be arcane/divine in a standard fantasy world. Mephisto the agent of hell.....Seems like we are pulling it up from the same well. Many of the mutant powers aren't much different than a blaster sorcerer in a d&d game. Collossus is the ultimate tank. cyclops the ultimate glass cannon.
Since 3e I've seen sorcerers as the mutant menace. I think it's the best fiction for the class personally.
 

Lovecraftian Dark Sun - Mortals have discovered arcane magic they can use to stave off an impending ecological collapse, but the more magic they use to preserve the world, the more attention they attract from cosmic horrors. Humanity wasn't meant to survive this long, and its continued existence is disturbing the slumber of distant elder gods.
 

Remove ads

Top