D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

I don't think it is terribly different than any other scenario in which you are fine until suddenly you are not. That's D&D from level 1 to 100.
Except your PC can't die, no matter what happens. Drowned, fire, crushed, buried, stabbed a dozen times, nothing matters until you cross the line.
 

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It's a fun thought experiment OP. Has someone suggested HP per level, instead of per "lifetime?"
It all gives new meaning to "I was only one week from retirement..." :'D
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