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Dune 2d20 - Our campaign
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<blockquote data-quote="Mezuka" data-source="post: 8545933" data-attributes="member: 6746647"><p>Our campaign started in November. We play every other week for three hours. I'm a player.</p><p></p><p>The PCs are members of a minor house. Their goal is to dominate (absorb or destroy) the other minor houses of the planet and eventually dethrone the planet's major house. The game uses two phases. During the strategic phase, PCs decide which actions they will take to advance their house. After that comes the tactical phase. The players either use their PCs or send NPC*s to do the job. </p><p></p><p>For example, during our last game, we sent a group of NPC infiltrators to disrupt the production of a plant owned by a rival minor house. Our goals were twofold. Stir unrest among the workers. It went so well they wanted to unionize by the end of the session. The second goal was to infiltrate the plant and cause maximum damage. We installed a few bombs which destroyed machinery and inventory. As I final touch, my NPC character left a torn piece of fabric with the logo of another (third) house to implicate them.</p><p></p><p>(*You can use character templates to create NPCs very quickly.)</p><p></p><p>I never understood the other iterations of the 2d20 system but for some reason, I was able to understand this one very quickly. We are playing our fifth game tonight.</p></blockquote><p></p>
[QUOTE="Mezuka, post: 8545933, member: 6746647"] Our campaign started in November. We play every other week for three hours. I'm a player. The PCs are members of a minor house. Their goal is to dominate (absorb or destroy) the other minor houses of the planet and eventually dethrone the planet's major house. The game uses two phases. During the strategic phase, PCs decide which actions they will take to advance their house. After that comes the tactical phase. The players either use their PCs or send NPC*s to do the job. For example, during our last game, we sent a group of NPC infiltrators to disrupt the production of a plant owned by a rival minor house. Our goals were twofold. Stir unrest among the workers. It went so well they wanted to unionize by the end of the session. The second goal was to infiltrate the plant and cause maximum damage. We installed a few bombs which destroyed machinery and inventory. As I final touch, my NPC character left a torn piece of fabric with the logo of another (third) house to implicate them. (*You can use character templates to create NPCs very quickly.) I never understood the other iterations of the 2d20 system but for some reason, I was able to understand this one very quickly. We are playing our fifth game tonight. [/QUOTE]
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