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Dune RPG Details Emerge!
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<blockquote data-quote="Kannik" data-source="post: 7939003" data-attributes="member: 984"><p>Sorry, yes, the small run of hardcovers that were produced and sold/distributed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>FWIW, I've been enjoying ST:A under the 2d20 system. It has its niggles as most systems do, but it works well enough and we've been having a lot of fun. (What's been doubly great for me is that I've been able to resurrect a character from an old LUG Trek campaign and am having a blast playing her again.) The key for Dune will be to see how well (or not) they integrate the political, sociological, and metaphysical aspects of the novel(s) into a/the rules framework. If it ends up being 2d20 Trek with Dune aesthetics then it becomes a lot less compelling and just becomes generic sci-fi with stillsuits and thumpers.</p></blockquote><p></p>
[QUOTE="Kannik, post: 7939003, member: 984"] Sorry, yes, the small run of hardcovers that were produced and sold/distributed. :) FWIW, I've been enjoying ST:A under the 2d20 system. It has its niggles as most systems do, but it works well enough and we've been having a lot of fun. (What's been doubly great for me is that I've been able to resurrect a character from an old LUG Trek campaign and am having a blast playing her again.) The key for Dune will be to see how well (or not) they integrate the political, sociological, and metaphysical aspects of the novel(s) into a/the rules framework. If it ends up being 2d20 Trek with Dune aesthetics then it becomes a lot less compelling and just becomes generic sci-fi with stillsuits and thumpers. [/QUOTE]
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