Dungeon 108 came today!

kilamanjaro said:
It doesn't use the D&D magic system and recommends not using it because it makes magic too common place. Instead the Diabolist, Visionary, and the Hermetic Adept gain spell like abilities each level. Some of the abililities are usable at will, with the better ones needing an action point to activate.

Good idea. As I recently said over on the d20 Modern board, Vancian magic just doesn't fit the feel of D*M closely enough for my tastes.

It would be nice to see a few of the other classic Dark*Matter magic systems adapted as prestige classes too. That'd be a good web enhancement.
 
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kilamanjaro said:
It doesn't use the D&D magic system and recommends not using it because it makes magic too common place. Instead the Diabolist, Visionary, and the Hermetic Adept gain spell like abilities each level. Some of the abililities are usable at will, with the better ones needing an action point to activate.

Very good! :D I'm guessing those track to the old Diabolism, Enochian, and Hermeticism FX broad skills. Hopefully there will be some follow up articles detailing PrCs for the old Faith and Mindwalking FX broad skills. I can't wait to get a hold of this issue!
 

Exactly how many pages of the mini-game is devoted to magic and psionic? Does it offer a conversion guideline from the existing spells of the Vancian system to a new magic/psionic system?
 


I'm at work right now so I can't answer anything too specific. The man is watching. I can tell you that there are no conversion notes for standard spells. The game is written assuming only human PCs. While it mentions using psionics for the Grays, there is no conversion.
I'll try to answer any specific questions tonight, but I will say the best parts of the mini game are the new prestige classes, which are very much in the D*M style, and the adventure hooks for the xenoforms. Some of the adventure hooks are repeats from other sources, but most are pretty good. I'll also say that the mini game relies heavily on the Menace Manual.
 



Hot-diggidy-dog! This sure looks like a great issue! Dark occultic conspiracy sort of campaign (although I never had the original Dark Matter but sounds great)! Another Challenge of Champs (I ran 4 in my previous 3.0 game and the players really enjoyed it as a new experience), and an interesting sounding D&D adventure!

What is the Iron Satyr about?
Also, on the Darkmatter do they have a list of sugguested PrCs. Would the Occultist work in a Darkmatter game?
 


Issue #108
The Iron Satyr (11th) (108 A massive horned statue at the center of the village Dramshae draws interest from townsfolk and extraplanar interlopers alike. Recommended sources for this adventure include the Manual of the Planes and Fiend Folio.

Challenge of Champions V (All) (108c Once again, the Adventurerers Guild has sent out the call for those who dub themselves great adventuerers to compete in a contest designed to challenge low-and high-level heroes alike. Can you make it through to victory without suffering the humiliation of defeat? The four previous adventures appeared in issues #58, 69, 80, and 91.)
These Dungeon Adventure Player Rewards are active until 4/30/04
 

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