Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #114 - Mad God's Key (spoilers likely)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 3267907" data-attributes="member: 172"><p>I just ran the first part of this adventure set in Bluffside.</p><p></p><p>In addition to using Bluffside, I use deities from Darkfuries <em>Maelstrom[/b] setting (available in their own <a href="http://enworld.rpgnow.com/product_info.php?products_id=562&" target="_blank">PDF</a>, and also part of Darkfuries <a href="http://enworld.rpgnow.com/product_info.php?manufacturers_id=303&products_id=150&" target="_blank">Temples & Shrines</a> book). I replaced Boccob with Monlotos, and the cultists will likely be followers of Cordun (not a Darkfuries thing, but described in ENPub's Libram Equitis 2). The Great Library itself was another bit of an adaptation work, as in Bluffside, the equivalent to the Great Library is the temple of Monlotos, my Boccob surrogate. I decided to make the temple and the library adjacent instead of the same thing.</em></p><p><em></em></p><p><em>The dock chase went quicker than I expected. Irontusk got hung up on the spider barge, and then got zapped by a sleep spell.</em></p><p><em></em></p><p><em>The hideout proved fun. I put the hideout in the sea district of Sordadon. The stable got replaced by a boathouse. The PCs were too paranoid to stride into the gang hideout. So they climbed up to the second story, only after getting pretty well injured by the stirge swarm in the stable-cum-boathouse. On the second story. they had a LOT of trouble with the spider swarm (I guess their first real exposure to swarms). I thought they'd force an early end to this part of the adventure, but they got the wrong idea about clues and assumed the infirmary would be where the boss and bodyguards were. So they ended up going downstairs and exploring most of the first level.</em></p><p><em></em></p><p><em>After they made it up to the second level again, the fight with the halflings went interestingly. One of the twins got nailed by a lucky blind shot. Using my home grow crit system (now using my <a href="http://enworld.rpgshop.com/product_info.php?products_id=36953&" target="_blank">latest gaming goody</a>), Tisa got nailed in the gut and could only hobble. Their strategy was shot, but Risa tried to make due by luring PCs across the trap doors... and managed to to dump 2 of them onto the first floor.</em></p><p><em></em></p><p><em>The PCs eventually cornered both halflings, got them to take them to the boss. When they learned more about the situation, they were able to get healing for the group (the party cleric has been good on tithing, fortunately; I treat tithing as "store credit" at temples...) They investigated the great library, and that's where I left off.</em></p><p><em></em></p><p><em>I'm not sure where I want to go with the pages of the book. I have a glimmer of an idea to tie three campaigns together. Basically, I am going to have the book speak of a "stars are right" kind of time when multiple dark gods will struggle to be free of their prisons. This will be my segue into the Freeport trilogy, as well as setting up a plot by some a serpentfolk cult.</em></p><p><em></em></p><p><em>My party was higher level than recommended, but the adventure proved pretty hard as it is. I only made a few things tougher, though I do intend the chief priest in the cairn to have at least one level in the Initiate of Cordun PrC (in <a href="http://enworld.rpgnow.com/product_info.php?manufacturers_id=313&products_id=96&" target="_blank">Libram Equitis</a>, to help tie it to later PrCs. That will make him 5th level at least.</em></p><p><em></em></p><p><em>I'm thinking of sprucing the tomb up a little. Anyone have any ideas? What did you all do with the book's missing pages as a campaign starter?</em></p></blockquote><p></p>
[QUOTE="Psion, post: 3267907, member: 172"] I just ran the first part of this adventure set in Bluffside. In addition to using Bluffside, I use deities from Darkfuries [i]Maelstrom[/b] setting (available in their own [url=http://enworld.rpgnow.com/product_info.php?products_id=562&]PDF[/url], and also part of Darkfuries [url=http://enworld.rpgnow.com/product_info.php?manufacturers_id=303&products_id=150&]Temples & Shrines[/url] book). I replaced Boccob with Monlotos, and the cultists will likely be followers of Cordun (not a Darkfuries thing, but described in ENPub's Libram Equitis 2). The Great Library itself was another bit of an adaptation work, as in Bluffside, the equivalent to the Great Library is the temple of Monlotos, my Boccob surrogate. I decided to make the temple and the library adjacent instead of the same thing. The dock chase went quicker than I expected. Irontusk got hung up on the spider barge, and then got zapped by a sleep spell. The hideout proved fun. I put the hideout in the sea district of Sordadon. The stable got replaced by a boathouse. The PCs were too paranoid to stride into the gang hideout. So they climbed up to the second story, only after getting pretty well injured by the stirge swarm in the stable-cum-boathouse. On the second story. they had a LOT of trouble with the spider swarm (I guess their first real exposure to swarms). I thought they'd force an early end to this part of the adventure, but they got the wrong idea about clues and assumed the infirmary would be where the boss and bodyguards were. So they ended up going downstairs and exploring most of the first level. After they made it up to the second level again, the fight with the halflings went interestingly. One of the twins got nailed by a lucky blind shot. Using my home grow crit system (now using my [url=http://enworld.rpgshop.com/product_info.php?products_id=36953&]latest gaming goody[/url]), Tisa got nailed in the gut and could only hobble. Their strategy was shot, but Risa tried to make due by luring PCs across the trap doors... and managed to to dump 2 of them onto the first floor. The PCs eventually cornered both halflings, got them to take them to the boss. When they learned more about the situation, they were able to get healing for the group (the party cleric has been good on tithing, fortunately; I treat tithing as "store credit" at temples...) They investigated the great library, and that's where I left off. I'm not sure where I want to go with the pages of the book. I have a glimmer of an idea to tie three campaigns together. Basically, I am going to have the book speak of a "stars are right" kind of time when multiple dark gods will struggle to be free of their prisons. This will be my segue into the Freeport trilogy, as well as setting up a plot by some a serpentfolk cult. My party was higher level than recommended, but the adventure proved pretty hard as it is. I only made a few things tougher, though I do intend the chief priest in the cairn to have at least one level in the Initiate of Cordun PrC (in [url=http://enworld.rpgnow.com/product_info.php?manufacturers_id=313&products_id=96&]Libram Equitis[/url], to help tie it to later PrCs. That will make him 5th level at least. I'm thinking of sprucing the tomb up a little. Anyone have any ideas? What did you all do with the book's missing pages as a campaign starter?[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #114 - Mad God's Key (spoilers likely)
Top