I bought my copy two days ago, and I'm quite happy with it. I don't have a subscription because I'm saving up for the three-year, and I have no self control and the purchasing habits of a ferret.
Ooo, shiny...
Anyway, I'm posting to express my pleasure with "Unfamiliar Ground" and perhaps ask a question of Mr. Mapmaker. Of the six skeletons, is the one with the onyx Champ? Or is Champ an apellation to be placed upon whichever skeleton strikes the DM's fancy?
To Mr. Morrow: The adventures in #119 are of excellent quality; if that does not convince you, then there is a new category of magic weapon enchantments (I'm hesitant to call it a 'quality'), a feat reproduced from 'Races of Faerun', three new magic weapons, a new type of exotic weapon that was reprinted from MMIII, a new monster (a type of swarm, actually), a new wondrous weapon, ann~d a Major Artifact of immense evil. Plus, it has a succubus in there, and that's always been a big draw for me.
To Mr. Takasi: 'Unfamiliar Ground' can work very well as an Eberron adventure. All you would really have to do is change the backstory of the goblins a little bit. 'Wrath of the Abyss' seems to be very Greyhawk-specific, and I'm not sure how to convert that stuff. And the adventure 'Tomb of Aknar Ratalla' makes a lot of assumptions based upon what looks to be regular D&D cosmology. I think you could possibly retool it to work in Eberron, but it would take some doing.
...Man, I talk too much, don't I?
Happy adventuring!