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Dungeon #147

Alzrius

The EN World kitten
The latest Dungeon arrived in my mailbox today, a bittersweet sensation, since after this there's only three more issues to look forward to. Here's the rundown:

Editorial: 200 HP!, by James Jacobs - James talks about how awesome the demons in the 1E Monster Manual were (Demogorgon had more hp than anything else in the book), and how that made him a D&D demon-aficionado for life.

Prison Mail - Letters this month include positive responses to issue #144's editorial about playing opposte-gender characters, and praise for Bargle appearing in that same issue. James also lets it slip that issue #150 will have an updated version of the original adventure with Bargle, from the Red Boxed Set!

The Aundairian Job, by Craig Shackleton - In this [smallcaps]eberron[/smallcaps] adventure for 5th-level characters, the PCs are contracted by the Church of the Silver Flame - to rob a bank! An amulet containing the soul of a powerful rakshasa has been located, and since the Silver Flame exorcist couldn't acquire it from where it's stored legally, its up to the PCs, as hired hands, to do it. But what bank heist has ever gone smoothly? An appendix covers a new monster, the tool swarm (CR 5), three very short sidebars cover a player handout, the tigerbreath crucible (which holds the rakshasa), and scaling the adventure.

Dread Pagoda of the Inscrutable Ones, by Stephen S. Greer, Tom Ganz, B. Matthew Conklin III, Stefan Happ, and Ashavan Doyon - This adventure for 10th-level characters is the conclusion of the Seeds of Sehan campaign arc. Even after having the source of the corruption destroyed, the threat of Sehan once again rises. Having obtained a sample of Sehan, the yakfolk's first experiment with it has gone awry, and is now barely under control. The PCs must enter the yakfolk region of Shambhala-na, high in the Yatil mountains, and end the threat of Sehan once and for all. Sidebars cover a player handout, pilgrims to Shambhala-na, two new magic items (the branding stylus and the everlasting stylus), and scaling the adventure.

Into the Maw, by Robert J. Schwalb - The Savage Tide continues! In this adventure for 17th-level characters, the PCs must sail into the Abyss to rescue Lavinia Vanderboren and destroy her monstrous brother Vanthus once and for all! To do this, they must sail into Demogorgon's realm, and head to his prison, Divided's Ire, which is now in the grip of a war between competing factions. If the PCs can juggle shifting alliances (including a familiar face from the Shackled City Adventure Path) and take advantage of the chaos and rampant betrayals, then they may be able to rescue save Lavinia and put Vanthus out of their misery once and for all, and in doing so, find clues about where to look for Demogorgon's weakness. An appendix covers a new monster the belairon (filth demon; CR 14). Sidebars cover the wakeportal magic item and give an overview of the Abyss, finding Lavinia with magic, an overview of Demogorgon's layer, a note about compass directions with Abyssal maps, dungeon dressings in Divided's Ire.

Dungeoncraft: Planar Adventures, by Wolfgang Baur - This month, Wolfgang talks about how to make great planar adventures, covering topics such as being bigger than life, making the strange even stranger, and remembering the familiar.

The City: 100 Shops and Taverns, by Russell Brown - One hundred different shop names are given, each with a single sentence describing what they sell.

Critical Threat: Demodragon, by Mike McArtor - Straight from the D&D animated series comes Demodragon! Weighing in at CR 21, this unique creature remains very true to his animated roots, with a staggering array of powers and abilities. Even his opening text mentions that he was created by Venger to "steal a set of artifacts from a group of young adventurers," though it also mentions that it's likely that some of Demogorgon's blood was used to create Demodragon. A sidebar covers Demodragon's roots in the animated series, and the magical poison dragonbane.

Cartoons - The Portent, by Peter Bergting; and Downer, by Kyle Stanley Hunter.

Map of Mystery: Kharadad, Dwarven Cliff City, by Christopher West.

NEXT MONTH IN DUNGEON

THE AUTOMATIC HOUND

BY JAMES LAFOND SUTTER
Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg's dark past and defeat a monster that cannot be killed? A D&D adventure for 3rd-level characters.

IN THE SHADOWS OF SPINECASTLE
BY STEPHEN S. GREER AND GARY HOLIAN
The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besieged nation. A [smallcaps]greyhawk[/smallcaps] adventure for 9th-level characters.

WELLS OF DARKNESS
BY ERIC BOYD
The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned in one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.
 

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Wow...that sounds awesome.

Does the filth demon resemble the filth demon concept art from the MM 3.0? (I can't seem to locate the image at the moment).

Edit...found it.

And look...a Greyhawk adventure, called out as such! :cool:
 

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The filth demon in Dungeon doesn't look like the image you posted. Rather, it looks like an ooze - being a mass of sludge spouting tendrils - that has a large maw and what might be some eyes. All sorts of detritus can be seen stuck to it.

EDIT: No, the end of Paizo's license to print the magazines didn't actually get mentioned anywhere in this issue. Frankly, I'm glad, as I don't think we need precious pages wasted on telling us what we already know. I'm sure the last issue (and maybe the one before) will have enough about that to take care of the people who haven't heard.
 

Alzrius said:
James also lets it slip that issue #150 will have an updated version of the original adventure with Bargle, from the Red Boxed Set!
Weeee!

Dread Pagoda of the Inscrutable Ones, by Stephen S. Greer, Tom Ganz, B. Matthew Conklin III, Stefan Happ, and Ashavan Doyon - This adventure for 10th-level characters is the conclusion of the Seeds of Sehan campaign arc. Even after having the source of the corruption destroyed, the threat of Sehan once again rises. Having obtained a sample of Sehan, the yakfolk's first experiment with it has gone awry, and is now barely under control. The PCs must enter the yakfolk region of Shambhala-na, high in the Yatil mountains, and end the threat of Sehan once and for all. Sidebars cover a player handout, pilgrims to Shambhala-na, two new magic items (the branding stylus and the everlasting stylus), and scaling the adventure.
Wow, I can totally see how to work this into Ptolus, with the yakfolk living in the mountains of Cherubim to the distant west.
 

You know, I've been enjoying the Savage Tide, but isn't this like the third time that Lavinia has needed saving? Someone needs to buy her a helm of teleport or something....

The Aundairian Job sounds awesome. I always wanted to do a fantasy bank heist, and Eberron is definately the place for it!
 

The filth demon in this issue's new; it's not based on Sam's concept sketch from early 3.0 stuff.

Technically... this is only the 2nd time Lavinia's needed saving; the first was in "Bullywug Gambit" and the second is this one (although this rescue mission began in the previous adventure and carried over to this one).

And this issue of Dungeon was scheduled to hit the world at large on the 23rd, which was too close to the anouncement day to mention anything about it. There'll be some info about it in the next 3, thoguh, but I'm gonna try to minimize it so we can continue to focus on what Dungeon's all about—adventures.
 

Whizbang Dustyboots said:
Weeee!


Wow, I can totally see how to work this into Ptolus, with the yakfolk living in the mountains of Cherubim to the distant west.

Hey Whizbang,
If play it, let us know how it turns out. Also I should have some editing floor web material for you in the future. Watch the skies.... err -the Paizo messageboards for more info in a few weeks time.

;)
BMC3
 

Alzrius said:
Prison Mail - Letters this month include positive responses to issue #144's editorial about playing opposte-gender characters, and praise for Bargle appearing in that same issue. James also lets it slip that issue #150 will have an updated version of the original adventure with Bargle, from the Red Boxed Set!

As if I needed any more reason to get #150- Barglicious Goodness!!! And in the same setting as the Red Box adventure (Castle Mistamere- I wonder if they'll keep the same maps from the Basic Set, too; for that matter, I wonder if this will use the high level Bargle from the recent Critical Threat?)

Dread Pagoda of the Inscrutable Ones, by Stephen S. Greer, Tom Ganz, B. Matthew Conklin III, Stefan Happ, and Ashavan Doyon - This adventure for 10th-level characters is the conclusion of the Seeds of Sehan campaign arc. Even after having the source of the corruption destroyed, the threat of Sehan once again rises. Having obtained a sample of Sehan, the yakfolk's first experiment with it has gone awry, and is now barely under control. The PCs must enter the yakfolk region of Shambhala-na, high in the Yatil mountains, and end the threat of Sehan once and for all. Sidebars cover a player handout, pilgrims to Shambhala-na, two new magic items (the branding stylus and the everlasting stylus), and scaling the adventure.

Whizbang mentioned using this in Ptolus, I could actually see setting it on Mystara- with Shambhala-na being either in the Black Mountains of Ethengar or the Glantrian Alps. Hmm... I've been thinking about running a PBEM campaign here.
 

WELLS OF DARKNESS
BY ERIC BOYD
The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned in one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.

[SBLOCK]So that's where Iggwilv has been spending her time lately...[/SBLOCK]
 

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