Dungeon 170: Monument of the Ancients


log in or register to remove this ad

Anyways, the entire map is used up. I hope this helps clear things up. Unless, of course, I misinterpreted the question :)

Unfortunatly - you did.
We wanted you to give us some hints at upcoming sequels of MotA, that deal with such invocative areas like Camnod's Cairn, Falls of Ixce, and things like that... :)

On a side note: Has anyone heard something about the Phlan web enhancement for Mysteries of the Moonsea?
 

As your insight discovered, there is a lot of room for continued storylines and adventures beyond MotA or along side it. Unfortunately I am not aware of any sequels to MotA. But, I'm sure WotC can be persuaded; should enough people ask for it :angel:
 

On a side note: Has anyone heard something about the Phlan web enhancement for Mysteries of the Moonsea?

People have asked about it for a while now, and there has been no word from WotC if it will ever be released (I'm not sure if they've ever directly addressed the issue when asked). Personally I doubt it will, because it's about pre-4e FR material and a) they've already been loathe to produce any pre-Spellplague material for the setting and b) they don't have any incentive really to produce it at this point, especially when it would be a free release. It likely got lost in the mix and fell off schedule (even relatively recently, when Rouse still worked for WotC, someone asked him about it here on Enworld and he wasn't aware of anything about a Phlan WE).
 

... b) they don't have any incentive really to produce it at this point, especially when it would be a free release.

As far as I know it is already finsihed (written by Darrin Drader). They only have to release the beast.

I would even pay for pre-spellplague material. They have tons of ready-to-release stuff of that periode.
 
Last edited:




Let me be the voice of dissent: this is the first adventure since the new Dungeon started that I didn't finish reading just to mine it for encounter ideas. I bounced off all the FR background. The whole thing made my eyes glaze over and I ended up reading paragraphs of weird names over and over again with no clue what the connection between them and the storyline was. (I couldn't even puzzle out the storyline, it was embedded so deeply in the meaningless-to-me FR'isms.)

I'm sure it's great for FR fans, but "gold for the average D&D player"? I don't get it.
 

Hello Joe (no, not Charles). I'm sorry it was difficult to digest. If you would like, I'd be happy to do a quick breakdown and synopsis. The FR portions are really easy to substitute. Is it the fluff of the story that is overwhelming? We wanted to put more into it than a progression of encounters and offer an all-inclusive multi-session adventure.
 

... (I couldn't even puzzle out the storyline, it was embedded so deeply in the meaningless-to-me FR'isms.)
I'm sure it's great for FR fans, but "gold for the average D&D player"? I don't get it.
IMO adventures for specific setting should be exactly like MotA - full of fluffy specific lore. Because that is what the fans of that setting like to see.

However I understand your point, since I also don't bother to read Dark Sun, Eberron, or other settings, I don't even try to rip pieces of modules for my own adventures. But I'm a little purist, so forgive my over-enthusiastic "gold rating"

But there are many good generic modules out there, so let us FR fans rejoice for a moment, because we got another great piece of Realmslore.
 
Last edited:

Remove ads

Top