Elder-Basilisk
First Post
This is a completely uninformed guess, but these listings would make sense if they reversed the uncanny dodge progression by placing the less useful trap sense before the very useful (dex bonus to AC) and (Can't be flanked) bonusses. Then you would list uncanny dodge: (Trap sense +1), (Trap sense +2), (Dex bonus to AC), (Can't be flanked), etc.
daTim said:An interesting tidbit about 3.5 e gleamed so far from it, Barbarians get Trap Sense. There is a 3rd lvl barbarian who has "Trap Sense (+1)" along with uncanny dodge. Not quite sure what it is, perhaps the +1 dodge bonus to AC to avoid traps?
Later in the adventure there is a 5th lvl rogue who does not have this ability, but does have "Uncanny Dodge (Dex bonus to AC)"