Dungeon Adventure Discussion

Actually, another one of my favorite adventures is Jacob's Well. It's about a red slaad who inpregnants a barbarian NPC. The PC group gets stuck in a output in the mountains when a blizzard hits. Not this "thing" explodes from the chest of the barbarian killing him and then starts hunting down the inhabitants of the output!

I harkens back to Alien or John Carpenter's 1979 classic, "The Thing." It's a great module to scare the crap outta your players.
 

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Percy said:
How did you pronounce "Pakkililirr"...?! (#52). I've had a couple of games that went downhill pretty quickly cos someone picked on a character name too. I've found a punch in the eye normally puts things back on track.

Like it's spelled. ;)
 

Mr. Walsh

I agree the "Standing Stones of Sundown" was quite good.
Also, I recently ran "Perlman's Curiosity" and it had the intended effect--it drove my players nuts. They wanted to wring the wizard's neck by the time they were finished with the nilbog. I also combined the adventure with two other adventures out of dungeon that had wizard characters -- "Quoitine Quest" and another that escapes me at the moment. In any case, they ended up allying with the wizard against a mutually hated foe (the goblins) and they became good friends.
 

Willie - I'd also like to welcome you to these boards and thank you for many hours of adventuring fun! I'm sure you get asked this quite a bit, but any chance that you might send another adventure or two in to Dungeon? They were asking about you in the letters pages recently. It was always nice seeing your name in the Table of Contents - an automatic guarantee of an enjoyable adventure.

I've had the opportunity to run the following of your Dungeon adventures:

#36 - Asflag's Unintentional Emporium. Actually, I downgraded a couple of the creatures in this one, as my players' PCs weren't quite at high enough levels to take it on as written, and I didn't want to wait! They loved it.

#21 - Cauldron of Plenty. Unless I'm misremembering, this was the adventure when our centaur fighter fell into a pit or a chasm and the rest of the party had one hell of a time getting him back out!

#53 - Clarshh's Sepulchre. This was an excellent low-level adventure, and one of the first ones I ran with my sons. Sadly, my youngest son experienced his first PC death in this adventure, and it brought him to tears. (He was only 7 or 8 at the time.) Poor Aelik Trapfinder. :(

#47 - Fraggart's Contraption. My players absolutely loved the contraption. Correct me if I'm wrong, but I believe this was also the one with the incompetent NPC who was given the "potions of thirst-quenching" to carry - my players still chuckle over that one to this day.

#52 - Pakkalilir - This one is still a sore spot for my oldest son, as the title creature killed off his elven gladiator during her first battle. He spent more time creating the PC than he did playing her!

There are others that we didn't get a chance to play, usually because they had moved on to higher levels. I really enjoyed "Back to the Beach" from #50 - you were halfway into doing an "Ecology of the Crabman" with that one! Very nice!

Johnathan
 

Henry said:
I just wanted to post a quick "hello" to Willie Walsh, and to thank you for some truly memorable adventures over the years.

My personal favorite was "mightier than the Sword" (I think the name was). That one was FUN for my Players!

"Hello" right back at you, Henry!

I enjoyed writing that one. Again, it begins with an NPC going "Whoops!" and the PCs having to figure out what the heck is going on.

Originally posted by Richards
Willie - I'd also like to welcome you to these boards and thank you for many hours of adventuring fun! I'm sure you get asked this quite a bit, but any chance that you might send another adventure or two in to Dungeon?

I would love to be able to. The main reason I was "away" for all this time is because I was looking after my late mother who was very ill. The situation didn't lend itself well to being in the humour for gaming, and in fact I am now so out of touch that I've only recently purchased copies of the 3rd Edition D&D and haven't had time to study the changes yet.

I've found that perusing these boards is giving me a renewed sense of the gaming community, so (hopefully) it might rekindle that bit of me that likes to write adventure scenarios.
 



The current issue, #92, had two adventures that I want to run when I get the chance;

  • Interlopers of Ruun-Khazai: The PCs vs. a Githyanki war party vs. a Githerzai war party vs. the owner of the Astral stronghold where this big smackdown takes place. I am so there.
  • The Razing of Redshore: Pissed off high-level druids take out Nature's Fury on the coastal town of the same name. Meant as a lead-in to Epic-Level gameplay. Features an Awakened whale as an antagonist, and he's one of the high-level druids.
 
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I think it was issue 91, I can't recall what the title of the adventure was, but it included the "Half-Machine" template...

... Which has scared my players to no end, over and over and over...

-Alla
 

Some good choices in there.

Some personal favorite that I DMed:

Operation Manta ray (issue 66, by Paul Culotta, who is pretty good). This adventure has a "choke point", wich can be a bit frustrating for the players (it has an hourglass shape, plot wise), but is very exciting... lots of spying and ploting and high escape!

My Lady's mirror (issue 52, by chris perkins): I had a BLAST Dming this one: a very active, multi level dungeon (a castle realy, monsters have escaped from a mirror while the wizardess was away). Awesome NPCs, and nasty fights too.

The forgoten man (issue 75, steve devaney). My players found it very interesting and were quite taken with the plight of the main NPC"

Serpent of the sands: (issue 37) very chalenging, first time I almost killed the whole party.

I ran pakillir, but as a solo quest and didn't work as well as it could have... but it was a neat side trek.

Ancalagon
 
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