Dungeon Adventure Path: Life's Bazaar

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Carrach sizes the new arrival up from head to toe:

"We will see what you are made of, human!" (Snorting)

...

"Still, if you are willing to help the little ones, I extend my greetings to you. But be warned, this task has nothing to do with 'adventure'."



"Regarding a search of the little ones' room, the gnome should be your best choice, as I'm not exactly familiar with man-built structures."

"Liandra, since my appearance would surely scare the little ones, I think it would be best if I obtained that list from the high-priestess. I'll meet you back here."


Carrach turns to leave the orphanage and will return to the temple of St. Cuthbert to get said list.
 
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The children come down for breakfast while you all are talking to Vorik. Aside from their being orphans, the kids are normal, healthy, typical children, and soon the din is nearly unbearable. The staff obviously cares for them, and the children reciprocate this feeling. Although the little ones are fond of Gretchen, you notice that they seem particularly fond of the tall half-orc, constantly pulling, prodding, and playing with him. You manage to continue your conversation with Vorik over the dull roar of the little ones.

Carrach: You have little trouble receiving the list from Jenya. Written on high quality parchment and three pages long, the list contains a good number of names from all sorts of walks of life.

Leaf 1
Leaf 2
Leaf 3

OOC: The files above are 131, 130, and 122 kb, respectively.

Sando: After asking the staff, Gretchyn gives you reluctant permission to talk to the child. "Very well, very well. I understand you must have a lot to do. If you could just wait until after breakfast. No sense in stirring up the other children. I'll have Patch keep Ouryn here." Fortunately, you don't have to wait long for breakfast to end — the children eat quickly and soon are playing among themselves and being shepherded off to the school room for the first lesson of the day.

As promised, Patch keeps the boy, Ouryn, behind. Small with large, curious brown eyes, the boy cocks his head when you approach. He laughs as you introduce yourself. (Diplomacy check: roll 14 on d20 + 0 Cha, total 14)

"Hi, Sando. Are you coming to work here? You have funny hair." He seems to ignore your question, but after a little prodding, he relents. "I had this dream an' there was a gnome an' he had big pointy teeth an' a raggedy cloak, just like the cloak of the witch in the story about Llarduen Longjaw. Llarduen's a half-orc. Just like Patch. I like Patch — he's funny."

After a little prompting, he returns to his dream. His eyes get wide again and dart around. "So he had this cloak an' teeth an' he was mean and scary. He said he wanted —" (wide eyes, a sniffle) "He wanted to steal my breath. I was scared, but Patch said that it was okay an' if anyone tried to steal my breath, he'd bonk them good." Screwing up his eyes, Ouryn looks over your cloak and your teeth before he smiles again. "You sure you aren't coming to work here? You could play with Patch an' Kellen an' me."

OOC for everyone: As soon as you post, I'll post again. Thanks for your patience. :) I've assumed some things in this post just to get things rolling.
 
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"Heh! I don't know that story Ouryn but that was a very scary dream! Were there any other monsters in your dream or just the evil Gnome?" Sando uses Prestidigitation to create 3 balls of light that he juggles for Ouryn while he talks to the child. "What was so special about the witches cloak in the story?"
 


Sando: Ouryn loses focus as you start to juggle. "The witch was dirty an' nasty an'—can you teach me how to juggle? I'm a really good juggler now, I'm the bestest juggler of all us boys, but I want to learn to be as good as you." His eyes are glued to the balls of light.

OOC for everyone: I need some more concrete plans from all of you. Who's doing what interviewing? Are you at all interested in Vorik's "working notion?" What's Carrach doing—returning to the orphanage or talking to the folks at the Church of St. Cuthbert? Give me some more information and I'll post a move. :) By the way, as a graduate student in English literature prepping to teach composition in the fall, using the word "bestest" hurts. :p
 


To the group:

"My working notion is just that…working. To be honest, I have been researching the problems and calamities surrounding Jzadirune and the gnomes and am trying to verify a link between those events and the dreaded ones we are living now."


To Carrach (If I can get him before he leaves):

I will perform to my utmost ability for my employer and to this group that has invited me to join a shared quest for answers. However, don’t believe for a second that I have anything, which I feel I need to prove to you or to anyone.


What I will do:

“Miss Gretchen, would it be possible to inspect the rooms from where the children were abducted? I find it most strange that no traces were left behind.”


OOC: Does anyone have the Leafs in Word Format? I am finding them hard to read on my screen.


gk
 

OOC: I took the leafs straight out of the Dungeon Web Enhancement for Life's Bazaar—they're pretty hard to read in the original, too. :p If I get some free time, I'll try and put them into a Word doc, but I can't promise anything. As for the rest, I'll assume you catch Carrach before he leaves.
 

Sando pulls out 3 scarves from his pack and hands them to the boy. "I'll teach you to juggle but you have to tell me about the witches cloak in the story. In fact why don't you tell me the story. and I'll teach you to juggle and let you keep the scarves to practice with." Sando simles at the boy wondering if he will ever be able to stop running long enough to have a son of his own.
 

Qoll approached Vorik tentatively. "I would like to here more about this theory of yours. I too recall disappearances around Cauldron. Perhaps we could talk it over while we have a look at the childrens quarters."
 

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