Dungeon Adventure Path: Life's Bazaar

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"N..not have to be that bad" says Tekk. "If we f..f..figure a way to set them off with..th..thout being harmed."

[OOC: I just imagine that several 10 foot poles with a hook in one end would allow us to catch, turn, pull and twist things from a relatively safe distance. That could save us some harm. Same with a creative use of ropes. And there should be more things of that style I can´t think on, what do you say?]
 

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Someone said:
"N..not have to be that bad" says Tekk. "If we f..f..figure a way to set them off with..th..thout being harmed."

[OOC: I just imagine that several 10 foot poles with a hook in one end would allow us to catch, turn, pull and twist things from a relatively safe distance. That could save us some harm. Same with a creative use of ropes. And there should be more things of that style I can´t think on, what do you say?]

OOC:Sounds like using disable device untrained.
 

OOC: Not at all. With a successful roll of Disable Device, you jam the trap so it doesn´t work. But suppose we face a closed door. If it opens, a trap springs. But if we manage to open it from a distance, chances are that it doesn´t catch us.
 


OOC: Hi, folks. I'll need a marching order and a plan for what to do when you get back into Jzadirune—you may wish to go back and look at my post describing the layout of that first room. I would say that the use of hooks, poles, and ladders to open doors from a distance is a tricky plan—where, for instance, are you all going to carry ten foot poles? This is a matter for the OOC thread, to be honest, so I'd like to shift further discussion of this over to that thread.
 
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"W..w..what?" says Tekk when he hears the news. "No Last Laughs for us, thanks. If we c..c..c..can´t find a reli... good one, we´ll have to do it with c..c..c..caution and brains"

Thels said:
"Uhh, yeah. I'm with Tekk on this. No Last Laugh people in the group. They only cause troubles. We still got business with them anyhow, but that'll have to wait, as they probably left the place." Cassandra blurts out. "Let's just head back once we rested and hope for the best of it.


* That's it! This has gone far enough! *

"Perhaps you fail to grasp the seriousness of the situation, but the lives of little ones are at stake. I do not care one tiny bit about your reservations concerning this 'Last Laugh"; if we have to get help from them to aid the rescue of the little ones, do not doubt that we'll take it," Carrach growls, his inner rage plainly visible on his face and barely contained.

"He," indicating Sando with a shake of his head, "has already made clear that the place is probably going to be full of traps, thanks to its gnomish origins, and what kind of creatures reside down there already noticed us and took Liandra without problems. We will not go down there, bumbling about with some stupid poles and setting off trap after trap till we are too weakened to fight anything. So spill what you got on the 'Last Laugh'."
 
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"Fine, have it your way. Make friends with these last laugh people and wake up the next day with a dagger in your back! Tekk, you coming?" Cassandra starts to march away from the group in any random direction.
 


Turning around to address Sando specifically, she starts to snarl: "If time's of the essence, then tell this friend of yours to just accept from me that recruiting last laugh members will be more of a hindrace that an aid. If a last laugh member joins the group, then I leave the group. End of discussion."
 

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