Dungeon Adventure Path: Life's Bazaar

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Sando smiles up at Carrach and then simply ignores him from then on. "I can understand your feeling Qoll but think on this. The disapearances have been happening at night. Don't you think we should be there so that another young one is not taken?"
 

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Qoll pondered Sando's remarks for a moment. "I see your point, Sando. However, the children were all taken in the same night. Further, the number and gender of the children taken seems a little to deliberate to me. Two boys and two girls, all four taken the same night. If these kidnappers wanted more children, they likely would have taken more to begin with, no? And, given the security of the orphanage, I find it likely that the kidnappers were aided by some sort of sorcery, if they weren't spirited away by purely sorcerous means." Qoll tapped his nose with his index finger as he pondered a short moment longer.

"My point is this: it is unlikely that more kidnappings will occur. If more kidnappings are planned, I doubt that we could stop them. It is unfortunate, but I think we must resign ourselves to this as truth, and do as we can with a new day." Qoll glanced around, waiting for anyone else's input.
 

The hobgoblin ranger stops dead in his tracks:

"Surely the orphanage has taken precautions and upped their security measures to prevent any further kidnappings, right?"
 
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"I leave it up to the big people of the party. I still think that our presence at the orphanage will be better than us being at the Inn." Sando awaits your decision, Absently twirling the edges of his sideburns.
 

"Well, I take it as a 'No'," Carrach says into the silence, shaking his head and wondering once again at the strange ways of city life.

"I gathered some of you know this city, so show me the way to the orphanage. If the children have noone else, I shall be their guardian to the best of my abilities."
 

"I'm sorry to have caused a rift in your group. I had just thought to prevent more heartache. If The big hairy one is willing to go to the orphanage than I stand with him. I'm sure they will provide us with room to sleep if need be right Priestess?" Sando truely looks astonished he is sideing with a Hobgoblin.
 

'Alas Carrach, I too am a stranger to this city... but I'd be willing to help you investigate the orphange if someone was willing to lead the way.'
 

Qoll wrung his hands, as if cleaning them again, and sighed. "Very well. If you will not wait until a more appropriate time, I might as well join you." He turned on his heel and slowly walked down the boulevard. "The orphanage is closer to the center of the city, close to the lake."

[ooc: What do Cauldronites call that big body of water at the center of town?]
 

You head off into the dark, wet night, working your way towards the orphanage. The city is surprisingly quiet, and, aside from rats and other stray animals or the occasional guardsman, you see no one.

The orphanage itself rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered, but a few weak slivers of light manage to escape and break the darkness. Lanterns hang on either side of the oaken front door. The door itself bears a green copper knocker shaped like a smiling gargoyle's head, it's nostrils pierced by a copper ring.

The rain continues to fall.

OOC: Calling the body of water at the center of the town "the lake" is fine. There's no specific name for it. Anyhow, there it is, short, but still forward progress. If enough folks respond quickly, I'll get a move up tomorrow (Thursday)!
 

Liandra approaches the door and raps twice on the knocker.

'I hope the hour of our arrival doesn't disturb the children... they've assuredly had enough worries of late without us adding to them.'
 

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