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Dungeon Adventure Path series in Greyhawk?
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<blockquote data-quote="Brisk-sg" data-source="post: 1176775" data-attributes="member: 5037"><p>I agree with what you say about using new adventures in many existing campaigns...</p><p> </p><p>However, I honestly don't think this can be realistically done with out greatly increasing the page count of each adventure. It sounds like what you want is something for adventure that explains how the plotline, NPCs, gods, ect. can be adapted to campaign X. Well... there are alot of Campaign X's out there. While it would not take much space to put in alternate names for each adventure (I have a recomendation for how this can be done actually), it would take alot of resources to change more then cosmetics (such as plot lines, mechanics, NPCs). I don't see it as practicle to expect a full conversion document to campaign X in all the adventures.</p><p> </p><p>The recomendation I would make is this. I got this idea while running my last session of Night Below. Instead of using a side bar, put an alternative in brackets next to the campaign specific object. So when you are detailing a cleric NPC for instance; "... worship Boccob [FR: Mystra]". This can be used with any campaign specific information such as nations, organizations, and NPC names.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1176775, member: 5037"] I agree with what you say about using new adventures in many existing campaigns... However, I honestly don't think this can be realistically done with out greatly increasing the page count of each adventure. It sounds like what you want is something for adventure that explains how the plotline, NPCs, gods, ect. can be adapted to campaign X. Well... there are alot of Campaign X's out there. While it would not take much space to put in alternate names for each adventure (I have a recomendation for how this can be done actually), it would take alot of resources to change more then cosmetics (such as plot lines, mechanics, NPCs). I don't see it as practicle to expect a full conversion document to campaign X in all the adventures. The recomendation I would make is this. I got this idea while running my last session of Night Below. Instead of using a side bar, put an alternative in brackets next to the campaign specific object. So when you are detailing a cleric NPC for instance; "... worship Boccob [FR: Mystra]". This can be used with any campaign specific information such as nations, organizations, and NPC names. [/QUOTE]
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Dungeon Adventure Path series in Greyhawk?
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