Dungeon crawl recommendations

LeshPhilling

First Post
Hi

My group is new to roleplaying and I'm looking for a good dungeon crawl. Background info:

--This is the first time anyone has ever played an RPG
--So far, we've gone through:
--Sunless Citadel (their favourite so far)
--Forge of Fury (didn't like this one as much as SC only
because they found most of the rooms empty. 'Not enough
stuff to kill', was the quote :)
--Speaker in Dreams (we're doing this now---slow going. Too
much plot/intrigue for them. We should wrap it up next
session though.)
--Death in Freeport (lukewarm response--liked the fighting,
but again, not enough dungeon crawling)
--Terror in Freeport (ran 1 session--disaster. Too much asking
questions, tracking down clues, etc. No fighting. I'm stopping
the Freeport campaign)

I have 2 groups, same people though (minus 1) in both groups. The Freeport campaign is stopping and I'm going with RTTToEE. That should satisfy their dungeon crawling for awhile. :) The other group is about to finish up with Speaker in Dreams, and I'm not sure where to go next. I was planning on going through the Wizards series, but the next one on the list is Standing Stone, which I think is too much story/intrigue/clue-solving for them.

So, my rather long-winded question is, what's a good (perhaps long?) dungeon crawl? I'll take anything (1st, 2nd edition) and convert it if I have to.

Thanks!
 

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Mindcrime said:
Rappan Athuk I, II and eventually III, from Necromancer Games. A most excellent adventure.

I'd actually recommend against these, at least until the characters average 5th or 6th level.

Of course, the DM I experienced them under is incredibly cheap when it comes to magic items, which probably didn't help, but we ran R.A.1 as a one shot one night hen we couldn't do our regular campaign, and we lost two PC's to the graveyard, because we didn't have enough that could affect the sentries, then the first encounter we actually ran into once inside was actually the Dung Monster itself...

3rd level PC's? No way.
 

If you can find the Underdark stuff from second edition that was the ultimate in dungeon crawls. Personally, I like the S Sewries (S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, S4: The Lost Caverns of Tsjcanth)

Or if you just want basic information to create your own Dungeon you can buy Dungeons by AEG. It's a good resource for that type of thing.
 

The Heart of Nightfang Spire is a yummy bit of dungeon crawling goodness, though the level range seems to be a bit above your level range. It's wickedly dangerous.

Looks like you need to find something to get them up to about 9th level. I haven't bought any adventures, so I don't have much for you there.
 

I'll second the S series recommendation. The Lost Caverns of Tsojcanth is one of my faves (so long as you don't question why all those monsters are hanging out together). Again, though, I recommend a few more levels before taking that one on.

A couple of the C series modules are good dungeon crawls - The Ghost Tower of Inverness comes to mind, and is appropriate for characters of 4th level or so.

Also, you could try the Slave Lords series (A1-4), which can be pretty easliy scaled to whatever level you need.

After you get up in levels a ways, you can start thinking about the GDQ series. Giants are a bit tougher in 3e, though, so I'd wait quite a while on those.
 


You can go to Jamis Buck's RPGenerators site (link on the EN World home page), and randomly generate your own dungeons (complete with room descriptions, monsters and treasure) for any level of play. And it's FREE!!!

Even if you don't like what's randomly generated, you can still use the map and rooms, just fill them up with your favorite monsters from the Monster Manual. You can also reuse maps from other adventures but put your own stuff in them, you save a ton of money and it's likely the players won't know the difference.

Part of DMing should be crafting adventures from scratch (or very nearly so), as it really improves your DMing capabilities in the long run.
 

Oh! You could also buy Diablo II D&D products like Diablerie or To Hell And Back, which let you recreate the computer game for pen & paper fun! To Hell and Back is just ONE HUGE DUNGEON CRAWL.
 

Kaptain_Kantrip said:
Part of DMing should be crafting adventures from scratch (or very nearly so), as it really improves your DMing capabilities in the long run.

I wish! ;^) I barely have enough time as it is to read the pre-printed adventure I bought. I wish I had the kind of time to create my own adventures. Some day...

Thanks.
 

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