Dungeon Delve in Dungeon Mag?

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Dungeon Delve: Return of the Poisoned Shadows

Launching a new recurring feature of Dungeon is a sequel to the "Poisoned Shadows" delve from Dungeon Delve, by Greg Marks, one of the books authors.

What the hell? I understand wanting to give a tie-in to your product. And, it's cute that they're offering a "Follow-up" adventure to one of the adventures.

But a routine feature? C'mon. Dungeon Delve is nice if you're stuck, but let's not oversell here.

This means that per motnh we'll get, at most, 1) Scales of War adventure, 2) Dungeon Delve Followup, and then 3) A new adventure.
 

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These articles are actually incredibly useful to me.

I've got someone in my area who likes running games, but doesn't want to have to design anything overly deep. The delve product has been a godsend for her, and really gotten her interested in running a game. Unfortunately, there isn't enough in a delve to level up a party, so you need something to do in between them. Solution? This. It doesn't get us all the way, but it helps a lot.
 

This means that per motnh we'll get, at most, 1) Scales of War adventure, 2) Dungeon Delve Followup, and then 3) A new adventure.

No it doesn't. "Recurring" doesn't mean "every issue."

In Dragon, "Demonomicon of Iggwilv," "The Ecology of," and "Codex of Betrayal" are all "recurring features," but they're hardly in every issue.
 


Also, I think this would work a lot better. I love Dungeon Delve's approach - adventures I can throw at the group that don't take a huge amount of time. They don't fit every playstyle, but they fit MY playstyle a helluva lot better than prepublished adventures usually do.

We're in Sceptre Tower right now, and everyone is looking forward to it's end so we can get back into the campaign overplot. Not that Sceptre tower isn't fun - I love it - but it's just too LONG for our group's tastes. Considering how on Saturday, we nearly got through an entire dungeon delve in something like three hours, I really like the approach of the product.

So I say, bring it on.
 

I thought the Dungeon Delve book was a good book, but I rather not have this as a returning event in Dungeon. After all, I just bought 30 levels of DD, I think I will be okay for a while. I would rather want meatier stuff in Dungeon.
 

This is one of the few things that I'd actually use in Dungeon.

I've come to the conclusion that running any sort of campaign just isn't going to happen until I find the right group of people. And I generally hate running modules or any sort of lengthy Dungeon thing.

So for me, Dungeon Delves are ideal. If I run a campaign but I'm coming up a bit short that session, or the player's throw a spanner in the works and I'm coming up blank, I can fill the void with one of the delves that I can easily have on hand for just such an occasion. And if I can't run a campaign 'cause I'm not playing with a group that is conducive to campaign play, I can just run some delves for kicks.

So I'd love to see it be a regular monthly feature.

I also don't really see the problem anyone would have with this either. It's just a renaming of the Side Trek concept.
 

I'm actually rather pleased by this. I love Dungeon Delve (well worth the $15 i spent on the PDF, thx GM's day. :D) and i'm try to organize an informal Delve league at my FLGS. If that works out the additional delves willl be very usefull.
 

I was very pleased to see this. I love dungeon delve as a resource (so far, haven't gotten to try it out. Maybe tonight since the usual DM is MIA). While I felt that the canonical list of tiles and minis (minis especially) was likely unnecessary, I was very glad to see a summary of treasure used and locations at the beginning of the article for the DM to reference when keeping track of treasure parcels. Hopefully, if DDelve turns out to be popular enough to warrant a DD2 (probably will, considering all the other 2s on the way) they will take some of these editing hints.

Beyond that, I'm hoping that a recurring article in dungeon will allow the chance for the delve as a format to flex into new design space in the same way adventures and campaigns do today. Perhaps delves of 2 or 4 encounters, some encounters replaced with skill challenges (or even all) and other gimmicks ( i mean gimmick in a good way).

One thing I would like to point out is: storywise, it is much easier to warp a delve to fit into a larger adventure/campaign than it is an adventure.
 

Yeah this is something I might actually use. I usually only use published adventures as a source for monsters/npcs/maps... Delves seem like good sources for random encounters, and situations I need to ad-hock.
 

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