Dungeon Delve in Dungeon Mag?

I thought the Dungeon Delve book was a good book, but I rather not have this as a returning event in Dungeon. After all, I just bought 30 levels of DD, I think I will be okay for a while. I would rather want meatier stuff in Dungeon.

And I'd rather have a complete adventure AND the periodic delve... not the delve replacing an adventure every so often.

I too was steamed when I thought that it was a monthly feature. Thankfully, there are cooler heads than mine here at ENWorld.
 

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I don't mind a recurring delve feature, maybe once a quarter; it's essentially a focused side-trek.

With that said, the shadow troll in this adventure is pretty awesome IMO; its adds some pretty funny color and role-playing opportunities to the delve.
 

wow! lucky me... I was going to run the original delve as part of a plotline in my campaign and now I've got more?

I'm more likely to use a delve in Dungeon than I am a whole adventure. Most frequently I pilfer them for ideas and encounters... though I hate their split format that I have to go back and forth between the "here's what's happening" and then turn 10 pages to read the encounter. They'd be more useful if they stopped that.

(edit: After actually reading through in a little more detail, I'd suggest future "Expansions" are designed similar to a delve to begin with. This one seemed a little less straighfroward on how to run w/o the original. I plan on replacing the final encounter in the first with the final encounter in this one and simply expanding it rather than running it as a different or sequel adventure)
 
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I agree with some of the others here. Dungeon Delves are more useful to me than full-length adventures. I'm not likely to play through a full length adventure, much less a campaign arc, when I can either write my own or use the published adventures H1-H3, P1-P3, and E1-E3 which end up costing me less in the long run considering the cost of ink for my stupid printer.

Quick five-page dungeon delves, however, can be dropped right into my game or used as stand-alone adventures for a single night. These are far more useful to me than a full adventure.

In fact, I think I'd rather see Dungeon head this way - a toolbox for DMs. Give me a whole pile of skill challenges, dungeon delves, personalities, towns, NPCs, quest ideas, and other such pieces that I can mix and match or put together into my own campaign.
 

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