FormerlyHemlock
Hero
This thread is for collecting summary data on how people design their dungeons. Please post a brief description of your dungeon's intended "level range", if any, how many PCs it's for, how many sessions you expect it to last, and a list of the total monsters, traps, and treasure that are in it. If you know the expected value of the total "adventuring day", please list that too.
Archer's Tower, intended for 3-4 PCs of levels 2-3 over 1-2 sessions
3 CR 1/8 Slaad Tadpoles (150 XP)
1 CR 1/4 Mud Mephit
1 CR 1/2 Magma Mephit
1 CR 1/2 Ice Mephit
1 CR 1/2 Dust Mephit (700 XP for all four mephits)
1 CR 6 Medusa
1 CR 3 Basilisk (4500 XP for Medusa + Basilisk)
1 CR 2 Mimic (450 XP)
1 CR 10 Stone Golem (5900 XP)
1 pit trap + illusions, 2d6 falling +2d8 piercing +2d8 poison to one or two chars (CR 3 trap gremlin, 700 XP), fall to lower level
1 bucket of instant glue balanced above a door (CR 1/4 trap gremlin, 50 XP)
280 lb. (6000 gp) of rare books
1 magical King's Scales (20 lb., bulky, 10,000 gp value)
1 magical Scale Mail of Silence (35 lb., no disadvantage on Stealth + mobile 5' silence effect when attuned, est. 2000 gp value)
Complete set of miniature busts of Archer and his siblings, 2000 years old, carved from dragon tooth ivory (worth 50K to 150K gp value as a matched set, if a buyer can be found)
Magical hammer of crushing (treat as club), double damage against constructs (2 lb, 5000 gp value)
Total monsters: 12,450 adjusted XP of difficulty (10,525 raw XP earned)
Total treasure: potential 337 lb. of treasure worth 23,000 gp plus 50K-150K gp of rare art objects (I expect players to find 30-50% of the treasure)
[Edit: note on treasure, this is for a campaign where XP-for-gold-spent at a 1:1 ratio is a thing, and XP requirements to level up are 10x normal]
Adventuring day: 4 3rd level PCs is 4800 XP, so likely about 300% of an adventuring day for typical PC group.
What does your latest dungeon look like?
Archer's Tower, intended for 3-4 PCs of levels 2-3 over 1-2 sessions
3 CR 1/8 Slaad Tadpoles (150 XP)
1 CR 1/4 Mud Mephit
1 CR 1/2 Magma Mephit
1 CR 1/2 Ice Mephit
1 CR 1/2 Dust Mephit (700 XP for all four mephits)
1 CR 6 Medusa
1 CR 3 Basilisk (4500 XP for Medusa + Basilisk)
1 CR 2 Mimic (450 XP)
1 CR 10 Stone Golem (5900 XP)
1 pit trap + illusions, 2d6 falling +2d8 piercing +2d8 poison to one or two chars (CR 3 trap gremlin, 700 XP), fall to lower level
1 bucket of instant glue balanced above a door (CR 1/4 trap gremlin, 50 XP)
280 lb. (6000 gp) of rare books
1 magical King's Scales (20 lb., bulky, 10,000 gp value)
1 magical Scale Mail of Silence (35 lb., no disadvantage on Stealth + mobile 5' silence effect when attuned, est. 2000 gp value)
Complete set of miniature busts of Archer and his siblings, 2000 years old, carved from dragon tooth ivory (worth 50K to 150K gp value as a matched set, if a buyer can be found)
Magical hammer of crushing (treat as club), double damage against constructs (2 lb, 5000 gp value)
Total monsters: 12,450 adjusted XP of difficulty (10,525 raw XP earned)
Total treasure: potential 337 lb. of treasure worth 23,000 gp plus 50K-150K gp of rare art objects (I expect players to find 30-50% of the treasure)
[Edit: note on treasure, this is for a campaign where XP-for-gold-spent at a 1:1 ratio is a thing, and XP requirements to level up are 10x normal]
Adventuring day: 4 3rd level PCs is 4800 XP, so likely about 300% of an adventuring day for typical PC group.
What does your latest dungeon look like?
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