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Dungeon Difficulty: post your dungeon stats
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<blockquote data-quote="GuardianLurker" data-source="post: 6875668" data-attributes="member: 786"><p>Just finished detailing my expansion of Devilish Demands from Rise of Tiamat:</p><p><strong>Party:</strong> 6 characters, ~level 8</p><p><strong>Duration:</strong> <1 session</p><p><strong>Opposition:</strong> (assuming they fight everything)</p><p>Advanced Bone Devil (CR 11), 4x Veteran (CR 3), 2x Cultist (CR 1/8), Cult Fanatic (CR 2); 10500 XP</p><p>1 Trap (CR 3); 700 XP</p><p>3x Trap (CR 5); 5400 XP</p><p>3x Trap (CR 10); 17700 XP</p><p></p><p>Thresholds for CR 8 party: Easy 2700, Medium: 5400; Hard 8400; Deadly 12600</p><p>So that breaks down to Hard, Trivial, Medium, Deadly.</p><p>The thread as a whole is 34300 XP, or a little less than 3X Deadly, over 4 encounters.</p><p></p><p>Note that I expect/hope the character will only encounter the middle 2 encounters - 6100 XP, or solidly in the middle. The CR 10 Traps are deadlier than you might think (20d10 damage over two types, save for half), and if the characters are stupid enough to trigger them, multiple character deaths are likely.</p><p></p><p>This is what I would consider an easy run, roughly a quarter of the adventuring day.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6875668, member: 786"] Just finished detailing my expansion of Devilish Demands from Rise of Tiamat: [b]Party:[/b] 6 characters, ~level 8 [b]Duration:[/b] <1 session [b]Opposition:[/b] (assuming they fight everything) Advanced Bone Devil (CR 11), 4x Veteran (CR 3), 2x Cultist (CR 1/8), Cult Fanatic (CR 2); 10500 XP 1 Trap (CR 3); 700 XP 3x Trap (CR 5); 5400 XP 3x Trap (CR 10); 17700 XP Thresholds for CR 8 party: Easy 2700, Medium: 5400; Hard 8400; Deadly 12600 So that breaks down to Hard, Trivial, Medium, Deadly. The thread as a whole is 34300 XP, or a little less than 3X Deadly, over 4 encounters. Note that I expect/hope the character will only encounter the middle 2 encounters - 6100 XP, or solidly in the middle. The CR 10 Traps are deadlier than you might think (20d10 damage over two types, save for half), and if the characters are stupid enough to trigger them, multiple character deaths are likely. This is what I would consider an easy run, roughly a quarter of the adventuring day. [/QUOTE]
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