Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Difficulty: post your dungeon stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whirlingdervish" data-source="post: 6876576" data-attributes="member: 6786324"><p>Temple of the sleeping god (homebrew adventure homebrew world)</p><p></p><p>30 1/4(50 xp) goblins Spread out across the the temple in groups of six</p><p></p><p></p><p>One duergar smith(200 Xp) Can be be bargained with)</p><p></p><p></p><p>2 trapped books one paralysis the other shocking grasp (100 xp a peice)</p><p></p><p></p><p>one illusion trap rope descending into darkness players lea out to grasp the rope rope disappears and the player falls 60 feet (6d6 falling damage) (200 xp)</p><p></p><p></p><p>1 goblin Boss (200xp)</p><p></p><p></p><p>gray ooze (100 XP)</p><p></p><p></p><p>2 shadows (200 XP)</p><p></p><p></p><p>1 Naga Priestess of the sleeping god possessed by the essence of a usurper god due to an amulet that was forced on her (Indian Naga which are more like Yuan ti purebloods)(200 XP) </p><p></p><p></p><p>1 bugbear (200 xp) Controlled by the Naga, Controls the goblins</p><p></p><p></p><p></p><p></p><p></p><p></p><p>3000 exp</p><p></p><p>my group almost TPK'ed during the very first encounter with 6 goblins who had set themselves up in the foyer of an ancient temple they had crates stacked to provide cover and in the opening round my dice were on fire as the party had made no attempt to stealth walking down the stairs into the kill box i critted on on the group cleric and and magic user scored normal hits on everyone else forcing the group back into the stairway leading to the surface. that one encounter set the tone for the entire level of the dungeon (there are three more each increasingly harder) they muddled along soaking damage from the goblin patrols until they got to the naga and bugbear and for two combat rounds none of the party noticed the black pulsating amulet the priestess was wearing Mainly because the bugbear was romping through them at the rate of one player per round by the time they noticed and managed to get the amulet off the priestess the bugbear had laid waste to the entire party.</p><p></p><p>I thought maybe i had designed it a little to hard but when i asked for player input at the end of the night the only complaint i got is that my dice were really hot and that maybe should use a different set next time.</p></blockquote><p></p>
[QUOTE="Whirlingdervish, post: 6876576, member: 6786324"] Temple of the sleeping god (homebrew adventure homebrew world) 30 1/4(50 xp) goblins Spread out across the the temple in groups of six One duergar smith(200 Xp) Can be be bargained with) 2 trapped books one paralysis the other shocking grasp (100 xp a peice) one illusion trap rope descending into darkness players lea out to grasp the rope rope disappears and the player falls 60 feet (6d6 falling damage) (200 xp) 1 goblin Boss (200xp) gray ooze (100 XP) 2 shadows (200 XP) 1 Naga Priestess of the sleeping god possessed by the essence of a usurper god due to an amulet that was forced on her (Indian Naga which are more like Yuan ti purebloods)(200 XP) 1 bugbear (200 xp) Controlled by the Naga, Controls the goblins 3000 exp my group almost TPK'ed during the very first encounter with 6 goblins who had set themselves up in the foyer of an ancient temple they had crates stacked to provide cover and in the opening round my dice were on fire as the party had made no attempt to stealth walking down the stairs into the kill box i critted on on the group cleric and and magic user scored normal hits on everyone else forcing the group back into the stairway leading to the surface. that one encounter set the tone for the entire level of the dungeon (there are three more each increasingly harder) they muddled along soaking damage from the goblin patrols until they got to the naga and bugbear and for two combat rounds none of the party noticed the black pulsating amulet the priestess was wearing Mainly because the bugbear was romping through them at the rate of one player per round by the time they noticed and managed to get the amulet off the priestess the bugbear had laid waste to the entire party. I thought maybe i had designed it a little to hard but when i asked for player input at the end of the night the only complaint i got is that my dice were really hot and that maybe should use a different set next time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Difficulty: post your dungeon stats
Top