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Dungeon Difficulty: post your dungeon stats
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<blockquote data-quote="Rhenny" data-source="post: 6877510" data-attributes="member: 18333"><p>Here's a short dungeon adventure for 3 or 4 1st level PCs. The group has to explore an abandoned excavation site to try to find some archaeologists who were killed or taken prisoner. They get 150 xp for finding each of the 3 archeologists (even the dead one). I tried to make this one that the pcs could complete in 1 day. There are many ways to use the environment to their advantage and since the goblins are mining, noise makes it hard for the noise of battle to be heard (I try to give PCs a chance to do stealth and or use environment when possible).</p><p></p><p>1. 2 goblin archers and 2 goblin warriors in a tower guarding. (200 xp)</p><p></p><p>2. A guard dog sleeping, chained and hidden in a pit near the site entrance. (I used a 2x hp wolf for this - 100xp)</p><p></p><p>3. A great room with scaffolds on three walls. 2 goblin archers on each scaffold (6) with a goblin leader directing them to chip away at the walls (they are excavating). (One hostage in this room) (500 xp plus 150 for hostage) (PCs can knock down the scaffolds to do some damage to the goblins on it...2d6).</p><p></p><p>4. A large cave area where goblins are mining. 4 goblins with pick axes and 1 bugbear urging them on. (There is a chest in this room with a few healing pots and about 120 gp). (400 xp)</p><p></p><p>5. A cave of refuse and 3 wolves (guard dogs). (Remains of dead Archeologist are buried in the garbage along with a gold ring on one finger - 50gp value) (150 xp plus 150 for finding dead guy)</p><p></p><p>6. A room with a stream running through it, a hostage hiding under heavy cloth on the other side of the stream, and 6 Stirges. (150xp plus 150 for finding hidden hostage)</p><p></p><p>7. A hidden doorway in the rear hall that leads into a tomb. 4 skeletons behind the doorway in another hall that leads to the resting chamber/coffin. (200 xp)</p><p></p><p>8. Inside the coffin Sayer Valdam, an ancient evil noble, rises as a sentient zombie (double hit points) wielding a +1 longsword. (Some gems in the coffin total of 120 gp value) (about 200 xp)</p><p></p><p>2350 xp total (if my math is right)</p><p>Treasure: 2 healing pots, 290 gp value of treasure and +1 Longsword (longsword optional depending on magic in campaign).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6877510, member: 18333"] Here's a short dungeon adventure for 3 or 4 1st level PCs. The group has to explore an abandoned excavation site to try to find some archaeologists who were killed or taken prisoner. They get 150 xp for finding each of the 3 archeologists (even the dead one). I tried to make this one that the pcs could complete in 1 day. There are many ways to use the environment to their advantage and since the goblins are mining, noise makes it hard for the noise of battle to be heard (I try to give PCs a chance to do stealth and or use environment when possible). 1. 2 goblin archers and 2 goblin warriors in a tower guarding. (200 xp) 2. A guard dog sleeping, chained and hidden in a pit near the site entrance. (I used a 2x hp wolf for this - 100xp) 3. A great room with scaffolds on three walls. 2 goblin archers on each scaffold (6) with a goblin leader directing them to chip away at the walls (they are excavating). (One hostage in this room) (500 xp plus 150 for hostage) (PCs can knock down the scaffolds to do some damage to the goblins on it...2d6). 4. A large cave area where goblins are mining. 4 goblins with pick axes and 1 bugbear urging them on. (There is a chest in this room with a few healing pots and about 120 gp). (400 xp) 5. A cave of refuse and 3 wolves (guard dogs). (Remains of dead Archeologist are buried in the garbage along with a gold ring on one finger - 50gp value) (150 xp plus 150 for finding dead guy) 6. A room with a stream running through it, a hostage hiding under heavy cloth on the other side of the stream, and 6 Stirges. (150xp plus 150 for finding hidden hostage) 7. A hidden doorway in the rear hall that leads into a tomb. 4 skeletons behind the doorway in another hall that leads to the resting chamber/coffin. (200 xp) 8. Inside the coffin Sayer Valdam, an ancient evil noble, rises as a sentient zombie (double hit points) wielding a +1 longsword. (Some gems in the coffin total of 120 gp value) (about 200 xp) 2350 xp total (if my math is right) Treasure: 2 healing pots, 290 gp value of treasure and +1 Longsword (longsword optional depending on magic in campaign). [/QUOTE]
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