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Dungeon Difficulty: post your dungeon stats
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<blockquote data-quote="derelictjay" data-source="post: 6880598" data-attributes="member: 19336"><p>Not really a dungeon. But my players are heading into a forest to clear blights (from MM) taking it over. This is my first time DMing in years (been a player) and first time playing 5e ever. Got me 5 to 6 players at level 3.</p><p></p><p>The way this will be run relies heavily on random encounters (haven't done this since 2e days). The map is just a blank piece of grid paper. There are 4 "set" locations. Two of which should be non combat. How this works, whatever direction the players find the first location, from there they are told about two of the other locations, and finally at one of those they are told where the last location is. In between are a whole bunch of random encounters, made mostly of wolves, blights and/or zombies, with a few other beasties in the mix. There are also 4 or 5 random locations, these are one time random encounters that when rolled show up on the map. This all means the amount of XP handed out is gonna be random along with treasure.</p><p></p><p>Set Locations</p><p>The Dryad's Grove 470 xp</p><p>Dryad, cave bear and a couple of commoners</p><p>NOTE: First of the non combat locations, safe place to rest and get information.</p><p></p><p>Satyr's Camp 600xp</p><p>Bunch of satyr zombies and various blights</p><p></p><p>Witch's Glade XP varies</p><p>3 Sea Hags (Coven)</p><p>NOTE: other non combat (should be at least) location. They tell the location of the big bad as well the guthias tree, of which they want it's fruit as payment.</p><p></p><p>Guthias tree </p><p>Not yet designed, big bad is a satyr, bunch of blights and wolves. Want to come up with some lair actions. Maybe a zombie or two.</p><p></p><p>Random Locations </p><p>Thornfist's Clearing 950xp</p><p>Thornfist (from en5ider) and several blights</p><p>Treasure Potions of healing, art objects</p><p></p><p>The Burial Mound 1100xp</p><p>A banshee; I could actually see my players leaving this alone so avoiding this one.</p><p>Treasure gemstones potion of heroism, sending stones</p><p></p><p>Dragon's Pond 450xp </p><p>A green dragon Wyrming</p><p>Treasure coinage, gemstones, potions of healing</p></blockquote><p></p>
[QUOTE="derelictjay, post: 6880598, member: 19336"] Not really a dungeon. But my players are heading into a forest to clear blights (from MM) taking it over. This is my first time DMing in years (been a player) and first time playing 5e ever. Got me 5 to 6 players at level 3. The way this will be run relies heavily on random encounters (haven't done this since 2e days). The map is just a blank piece of grid paper. There are 4 "set" locations. Two of which should be non combat. How this works, whatever direction the players find the first location, from there they are told about two of the other locations, and finally at one of those they are told where the last location is. In between are a whole bunch of random encounters, made mostly of wolves, blights and/or zombies, with a few other beasties in the mix. There are also 4 or 5 random locations, these are one time random encounters that when rolled show up on the map. This all means the amount of XP handed out is gonna be random along with treasure. Set Locations The Dryad's Grove 470 xp Dryad, cave bear and a couple of commoners NOTE: First of the non combat locations, safe place to rest and get information. Satyr's Camp 600xp Bunch of satyr zombies and various blights Witch's Glade XP varies 3 Sea Hags (Coven) NOTE: other non combat (should be at least) location. They tell the location of the big bad as well the guthias tree, of which they want it's fruit as payment. Guthias tree Not yet designed, big bad is a satyr, bunch of blights and wolves. Want to come up with some lair actions. Maybe a zombie or two. Random Locations Thornfist's Clearing 950xp Thornfist (from en5ider) and several blights Treasure Potions of healing, art objects The Burial Mound 1100xp A banshee; I could actually see my players leaving this alone so avoiding this one. Treasure gemstones potion of heroism, sending stones Dragon's Pond 450xp A green dragon Wyrming Treasure coinage, gemstones, potions of healing [/QUOTE]
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