[Dungeon] Discussion of Issues #1-99 (REVIEWs)

Emirikol

Adventurer
OK all, here is the DUNGEON discussion header for issues 1-96.

I'd like to start it off with a basic review system for scenarios:


DUNGEON ISSUE #
1. Scenario & Author:

2. Overall Rating (1-5 stars: 1*=Awful, 3*** = avg, 5*****=best scenario ever)

3. Did you play it yet?

4. Comments/SPOILERS:

5. Known Errata:


Em
www.paizopublishing.com
 
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Hmm okay I'll bite.

DUNGEON ISSUE #82
1. Scenario & Author: Evil Unearthed by Ed Stark
2. Overall Rating: ****
3. Did you play it yet? Yes - although modified
4. Comments:

I ran this senario for my PC's as their first game together starting at 1st level. My campaign is set in the Scarred Lands, and I used the letter as a hook to get the PC's to come together from several different locations. Ditched Hextor and substituted the Titan Mormo, removed the kobolds and had Ratman (Slitheren), with a Slitheren Red Witch as the main villan.

Situated Brookhollow just down river from the Hornsaw Forest (was Gnollwood), modified the history part of the senario to tie in with the Divine War. All these alteration were pretty simple and so I was able to use the bulk of the senario as it was written.

It was a good starting adventure with an interesting plot and small town and dungeon. Like most Dungeon adventures when they introduce religions, your going to have to alter it to suit your campaign world but the alterations are usually simple. The actual adventure aspect wasn't too tied in with the history presented with it so could be easily adapted to suit another setting.

The more an adventure introduces history and events that might not fit well with a DM's own campaign world the less useful I find the adventure to slot in. This had the write balance in opinion, and more history tie ins would have made this adventure very hard to adapt.

The scaling stuff and Encounter Level break down proved a useful guide when swapping out encounters to suit the monsters I wanted to use.

Can't remember much more as it was a long time ago that I ran this one.
 


Moved to General Discussion. It'll get more attention there, and that forum is better suited to public discussion of a product.
 

Best ones were IMHO the high level ones. Anything 14+ always had some good twists and turns for them. I used a TON Of them. I'd have to dig them out. God that would take forever to post the ones I used...

But everything i said was all OT :)
 

Trouble at Grog's

DUNGEON ISSUE # 4
1. Scenario & Author: Grant & David Boucher
2. Overall Rating: 5+ out of 5
3. Did you play it yet? Many times
4. Comments: One of the best starts for a campaign. Adaptable to many areas and published settings. Best used in the Sword Coast area of the FR. with the release of Savage Species, it is possible to convert much of it directly to 3ed.
 
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REVIEW:


DUNGEON ISSUE # 84 (Drow in love with her Sword on the Cover)
1. Scenario & Author: The Harrowing by Monte Cook

2. Overall Rating (1-5 stars: 1*=Awful, 3*** = avg, 5*****=best scenario ever) 3***

3. Did you play it yet? Yes. Ran it for a generic, pick-up group at a game store.

4. Comments: This scenario is an uninspiring high-level dungeon crawl. The artwork for the cover of the scenario is excellent (especially the Dungoen cover art).

Each of the encoutners seem to me to be 'room based' because of the nature of the web.

The new monster, Yochlol is a slimy, psionic version of the Roper, but can be an interesting addition to a game.

Pictures of certain encounters were useful and brought the 'lack of story' out into the light..otherwise I'd have given it two stars.


Emirikol
 

REVIEW


DUNGEON ISSUE #84
1. Scenario & Author: DUNGEON OF THE FIRE OPAL by Jonathan Tweet

2. Overall Rating (1-5 stars: 1*=Awful, 3*** = avg, 5*****=best scenario ever): I give it 3 stars

3. Did you play it yet? Yes. Played it once. Ran it once.


4. Comments/SPOILERS:

FIRST, this scenario uses the map from the 1st edition DMG, "Limed-over Skeleton of the Abbey" and some of it's components, so it can be a fun walk down memory lane.


NOTE: This scenario has been adapted by some players for use with the Dungeonmaster's Familar DMing utility.


ART:
3 pictures: The red dragon IS going to scare your party (4 stars). Use this picture to do it. The picture of the demon and gnoll are 3 stars each.

CHALLENGE
This scenario is tough. If the players screw up with the gnolls and bring down their wrath, they will die. If they aren't prepared for a red dragon (at 4th level), they will die.

INTRO/Hooks:
I'd say the hooks are standard. It's a treasure hunt listing of hooks, as well as a warning of the 'red dragon.' The rumor section is based on d20 rolls (I don't care for it much).

Scenario:
This dungeon crawl is perfect for a 4th level party, with the opportunity to get their butts kicked if they think they can just enter a room/kill monster/get treasure.


My players did well because they lured the gnolls into the Dragon lair by making them angry.


Em







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Dark Times in Sherwood #82

DUNGEON ISSUE # 82
1. Scenario & Author: Dark Times in Sherwood "Where is Robin Hood When You Need Him" by Ian Malcomson

2. Overall Rating (1-5 stars: 1*=Awful, 3*** = avg, 5*****=best scenario ever): I rate it 4****

3. Did you play it yet? No

4. Comments/SPOILERS:

For starters, I get a kick out of this issue because of Carl Critchlow's "Thurra" cover, which is a direct representation of BETTY PAGE (the pin-up model). If ever there was a "Man Show" girly picture for gamers, it's this one.

Now, onto the scenario.
"The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will and unlikely alliance end this newest threat to the land?" ONe comment on adventure blurbs: I DETEST BLURBS THAT END IN A QUESTION. The blurb is something that should inform and entice..blah, blah, blah.

It's for 3rd level characters and has it's main setting in Sherwood forest (all easily changed). It's compatable with Dragon issue #274 (major implied characters of the Robin Hood 'myths').

OPENING ART: The opening art by Trevor Hairsine & Greg Staples is a pretty cool picture of a guy witha great sword being advanced upon by a bald guy with a dagger and a clenched fist (sounds like a fair fight doesn't it?) Still, it's a cool picture that will fit well in my Hyborian campaign :) The other color picture is of Isambart de Belame: The Making of a Villain. It's not bad. Both are presented with the idea-sketches.


The Plot of the adventure, as described is about the "schemes of Baron Isambat de Belame and his bid ot gain political power within England and spread the influence of hte dark master he serves.." as well as his obstacles. The players basically are encouraged to do some witty combats, gain some allies, find out where to go, and then crawl to the 'final room' of the dungeon to find and kill 'the bad guy.' It's a lot more complicated and fun than that, but since I haven't played it yet, it's hard to give a better summary.

There are some undead, which make for a nice surprise to your players, who think that they'll only be facing the "Normans" as well as an artifact that needs to be dealt with. I think the DM can really play this one out and frighten the PC's, especially if he gives a twist to the creatures presented (maybe use some undead presented in non-D&D books or perhaps someof the creatures from Dragon magazine).

HANDOUTS: The handouts are troublesome but good to help the plot along. They are 3"x2" size and on parchment-like background. The will be hard to photocopy so a DM will have to WASTE TIME either handwriting them or doing them up on the computer. These could have been made a lot more DM friendly.

MAP: The internal maps are nice and readable and consist of a castle and some environ maps. The REGION map is a 36x24 size poster that is double sided. The "Robin Hood Country" map by Stephen Daniele is intensely hard to read, but does look better posted up on my wall with a dagger stuck into it. The "Nottingham Castle" map is a sketch of the castle with a couple of castle terms that include such gems as, "Curtain Wall" and "Bastion." Yawn. Things like these are unnecessary and the space could have been better used to show some internal room diagrams to the castle (SUCH AS THE JAIL-DUNGEONS). This side of the map is also littered with your typical advertisements for books, star trek, and japanaporn.


One thing that I wish DUNGEON would bring back is the "Encounter Level Chart." One appeas in the end of this scenario and is a nice, quick assessment of the scenario for the DM. It makes for very simple and easy changes of encounter levels for raising or lowering levels. At one point in the past I was opposed to these things on the old DUNGEON boards and now I'd like to see them return!

Overall, I tried not to give any spoilers for this adventure, because it's just not possible to do it properly without having had run it.

This scenario strikes me as a good one overall and should be easily dropped into a campaign. The Sherwood theme actually helps the DM place a foundation for the scenario instead of just another generic scenario with nothing for the DM to help build his home campaign.

I give it a 4****


Em

p.s. I don't know of any Known Errata for this scenario or Dragon #274's info.







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Dungeon #92

DUNGEON ISSUE # 92
1. Scenario & Author: "CRITICAL THREAT" Lord Flame by "Dungeon Staff" artwork by Jason Engle

2. Overall Rating (1-5 stars: 1*=Awful, 3*** = avg, 5*****=best scenario ever):
4****

3. Did you play it yet? No

4. Comments/SPOILERS:
The story behind Lord Flame is a very interesting one, and he would make an interesting opponent ONLY if mixed with his orc companions. There are two drawbacks to this Critical Threat: 1 he lives in a volcano home. A map would be nice
2. We have no idea how many orcs there are.

5. Known Errata: None



Em
 

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