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General Tabletop Discussion
*Dungeons & Dragons
Dungeon Level = Monster Level?
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<blockquote data-quote="DMZ2112" data-source="post: 6274342" data-attributes="member: 78752"><p>I think monster level and dungeon level coordinating is one of those system conceits that probably isn't right for most modern campaigns, but feels so quintessentially "D&D" (like alignment languages, or having a "Fighter's Guild," or a random dungeon layout where one room contains an altar and dais and the next is a natural cavern containing a mushroom forest). I have a pet setting that incorporates a lot of these things in a sort of four-color D&D-cartoon way, but I only really use it for dungeon crawls. If I'm trying to deliver an immersive, persistent experience I'm too focused on realism (or verisimilitude, if you prefer) to indulge that kind of humor.</p><p></p><p>That said, I think moving away from 'monster HD = monster level' is one of the biggest mistakes in D&D history, and one we're still paying for.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6274342, member: 78752"] I think monster level and dungeon level coordinating is one of those system conceits that probably isn't right for most modern campaigns, but feels so quintessentially "D&D" (like alignment languages, or having a "Fighter's Guild," or a random dungeon layout where one room contains an altar and dais and the next is a natural cavern containing a mushroom forest). I have a pet setting that incorporates a lot of these things in a sort of four-color D&D-cartoon way, but I only really use it for dungeon crawls. If I'm trying to deliver an immersive, persistent experience I'm too focused on realism (or verisimilitude, if you prefer) to indulge that kind of humor. That said, I think moving away from 'monster HD = monster level' is one of the biggest mistakes in D&D history, and one we're still paying for. [/QUOTE]
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Dungeon Level = Monster Level?
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