Dungeon magazine says maybe more vile. Huzzah!

If that's the extent of what you see "vile" material as, perhaps it's best that you don't use the BoVD. Mind you, I bought the BoVD for the expanded rules on curses, rules for possession, what cultists gain from sacrifices, new monsters, prestige class, spells, etc. Oh, the archfiends being stated out was a bonus, too.
That's part of the problem with "vile"; they've lumped together the borderline tasteless concepts with the useful game mechanics under the one umbrella.

It's like an unwanted side-order.
"Adventures involving possession and corrupted spells and demon princes thanks, hold the mutilation, violation and perverse morbidity please." :)
 
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Hey people, I'm not a moderator, but I'm sure that if one were here they would tell us to cut it out with the personal attacks.

As an aside, I don't see why a proposed 2 or 3 articles a year have gotten so many panties in a bunch. Lets just mellow out on this already.
 

rounser said:

That's part of the problem with "vile"; they've lumped together the borderline tasteless concepts with the useful game mechanics under the one umbrella.

It's like an unwanted side-order.
"Possession and corrupted spells and demon princes thanks, hold the mutilation, violation and perverse morbidity please." :)

Good, we're back on track. :)

The self-mutilation I don't have a big problem with (it fits in with the sacrifining thing), mutilation of others, violation, etc. if handled maturely doesn't have to be gratuitous. On the whole, there's not a whole lot of such gratuitous splatter in the BoVD.

Let me say, I'm not against your style of play (I like that, too--can't have all my games dark and gritty). I'd just like to see a bit more of BoVD themes (in the way of cults, possession, etc.) in an article here or there in these magazines. I will add the caveate that I want them to me done maturely and without unecessary sensationalism (sp?). Also, like another said, they should give warning a few issues in advanced of the issue it would be in.
 

The self-mutilation I don't have a big problem with (it fits in with the sacrifining thing)
Neither do I; it makes sense as a price for some sorts of power. I think that it's mildly amusing and telling that crunch-happy 3E gets all gung-ho about this kind of flavour in particular, though. :)
mutilation of others, violation, etc. if handled maturely doesn't have to be gratuitous. On the whole, there's not a whole lot of such gratuitous splatter in the BoVD.
Yeah...to be clear, it's the plot-based gratuitous stuff which I've been talking about, not so much the contents of the BoVD itself. If Paizo made it clear what they meant when they said "more vile" it would be easier to discuss.
 
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I don't want "vile" stuff. I want mature stuff. The BoVD was a big disappointment for me - most stuff inside was just partly gross crunch.

I want adventures where the plot does not center around some cheesy 2-d villain and his loot and guard monsters, which all act according to the comic code. I want adventures that do not consists of slightly adjusted pre-rolled wandering monster table results. I want NPCs that have a plethora of motivations and desires, and themes that go farther than Disney goes. I want adventures where not only the level of the PCs and their toys, but also the reputation, sex, charisma and appearance matter.

You know, mature adventures.

Spare me the vile crunch, give me some more mature fluff.
 

I noticed something on TV last night and I wonder if this might provide some context to the issue. I caught the end of CSI last night. The episode, apparently, dealt with sadomasochistic sex and a murder that resulted from it. The detectives found that a man was committing this because his wife would not let him touch her for years and he acted his frustration out on this other woman. Eventually suffocated her.

The program is rated TV-14. Not X, not MA. No warnings between commercial breaks to hide the kids. This would not be an R rated film, but one that would be rated PG-13. And on the whole, the episode dealt with the material about the same as the BoVD as far as how explicit/graphic it was.

Now I was watching the re-run at 10pm, but the episode originally aired in prime time. As it fits in the big picture of American culture, I don't think that Dungeon/Dragon magazine is really all that out of line by occasionally using similar material.

I am not necessarily saying it is good or bad, just comparing it to other media. While it may not appeal to you or I, in the grand scheme of things, it doesn't really seem to cause a stir.

=======
El Rav
 

Baraendur said:
Hey people, I'm not a moderator, but I'm sure that if one were here they would tell us to cut it out with the personal attacks.

As an aside, I don't see why a proposed 2 or 3 articles a year have gotten so many panties in a bunch. Lets just mellow out on this already.

Baraedur, I'm not a moderator here either, but I would suggest not mentioning refrain from personal attacks in one paragraph and then imply that people who don't agree with your opinion wear panties in the next paragraph. I don't know if theis is what you meant, but you can definitely get that implication from you post.

At any rate, the reason why I don't support having vile material in Dungeon is not due to that I'm offended by the material but really due to that in general it alienates three segments of the gaming public. It alienates:

1) Young gamers since their parents may restrict sources of reading material for content. Though you post that it would only be three times a year, most parents may feel the more prudent approach is to restrict intake of the magazine altogether rather than risk having an article get by their censoring eyes.

2) It alienates gamers that take this game as a games but are Christians as well. With all of the steps and rules for ritual sacrifice, rape, and demonic worship, it is hard to argue that they are taking these topics lightly. After all, they are engrossed in these topics enough to come up with rules for them. Do I think that people that use "Vile" material are demon and devil worshippers? No. However, if I was a dedicated Christian, I would be a little disturbed by a gaming system that feels it is important to highlight these aspects of the game.

3) It alienates women from the game. The one thing I feel women really want to talk about is rape and prostitution, and really want to explore these topics in gaming systems through rules and procedures. Oh, and they really love blood-letting as well. Yeah, right!

So, in general, you want to post material in a magazine that alienates three segments of the gaming population, just to impress the one segment who really want to investigate these topics. Note one of these demographics is crucial for keep this game going in the future (young gamers). Thus, for the sake of the game, I hope that they don't explore Vile material anymore.
 

Wayside said:


If the companies are publishing good stuff then their ranking on the vile-o-meter will be inconsequential. And if they're publishing soon to be recycled paper, then any vile material is most likely just going to focus attention on how incredibly bad the product really is. When I'm running a serious game, I take it as seriously as I would a serious book. It's not life in the sense that what goes on in the game is really going on, but it is life in the sense that human experience acquires definition and significance through its being interpreted, and a serious game involves a lot of serious and unique experiences. Figuring out what these experiences mean for characters, and how the characters transform these experiences through the act of interpreting them, isn't just your average game. But that is a whole other metaphysical thing we needn't get in to.

Anyhow, all I meant was that if you take the game seriously at all, you have to set aside the problem of profitability while discussing whether vile material is really necessary or appropriate; in other words, while theorizing. When it comes to publishing something, naturally the market for material becomes the leading factor again. In other words, Boy bands move a lot of product. That goes as little a distance toward proving their greatness as indie rock's far smaller sales figures do toward proving their lameness. The really good stuff is sometimes hard to sell. Just look at how long it took Joyce to get Dubliners into print. EEesh.. poor guy.

To me, the most important "theory" of the game to gamers and publishers should alway be profitability. If publishers don't make a profit, they don't usually last, and hence new products aren't made.

To me, seriousness is something one can take or leave. I know that if a game was take too seriously, I'll just walk away. The only thing that should be taken seriously is your life. Everything else is just details.

As for the music analogy, I would really tink Vile material would be more like a musician that blasts out explicitives every five seconds in their songs. (since the cussing language would be more akin to Vile material) From this, two observations can be made. First, the local radio stations (the media) in my area mask out the language int he songs. They don't leave the language in the songs. Next, usually these songs need the Vile material because there is nothing in the song. They need the cuss words to sell their inferior product. It is like getting a hamburger and realize it is all bun.

Finally, the Indie label isn't a good analogy for D&D as well. You don't need four people to be able to listen to an Indie song. Thus, in music, you have more of a chance of selling these songs to one to two people and they still enjoy it. In D&D, you need at least three people to really play the game. It is very difficult to play it by yourself.
 

Have you even bothered to read Anthony V's post in the other thread? If mature material alienates so many different groups then why would he classify the BoVD as a "bestseller" and even suggest an alternate product line devoted entirely to mature titles?

I'm done arguing this point. Its obvious that the vocal minority isn't going to listen.
 
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boschdevil said:


To me, the most important "theory" of the game to gamers and publishers should alway be profitability. If publishers don't make a profit, they don't usually last, and hence new products aren't made.

To me, seriousness is something one can take or leave. I know that if a game was take too seriously, I'll just walk away. The only thing that should be taken seriously is your life. Everything else is just details.

That's a fine theory to have. I buy very few gamebooks for gaming anyway, so it doesn't really matter to me what the game companies publish. If I want info for bards I'll turn to a book like The Spirit of Romance (mostly on troubadours), or something more historical like Albert Lord's The Singer of Tales (or one of Milman Parry's books), or something on Greek lyric poetry (you know, back when poems were songs), etc. Personally I think the fact that the bard class participates in heroic deeds but does not fulfill the role of epic poet is tragic.

What I mean by taking the game seriously isn't having some kind of stake in it. I could never play another session after today and frankly I wouldn't care. Like I've said, for my group and I, gaming is a way to tell stories together. None of us need each other to tell stories though. We do innumerable other things together as friends as well, so if gaming were to suddenly disappear it's not like we'd be left standing around scratching our heads.

Anyway, what is life but an enormous accumulation of details?

boschdevil said:

As for the music analogy, I would really tink Vile material would be more like a musician that blasts out explicitives every five seconds in their songs. (since the cussing language would be more akin to Vile material) From this, two observations can be made. First, the local radio stations (the media) in my area mask out the language int he songs. They don't leave the language in the songs. Next, usually these songs need the Vile material because there is nothing in the song. They need the cuss words to sell their inferior product. It is like getting a hamburger and realize it is all bun.

Finally, the Indie label isn't a good analogy for D&D as well. You don't need four people to be able to listen to an Indie song. Thus, in music, you have more of a chance of selling these songs to one to two people and they still enjoy it. In D&D, you need at least three people to really play the game. It is very difficult to play it by yourself.

Sorry, I can see how what I was saying there might be difficult to decipher. I'm not comparing vile/not-vile content to any kind of music. What I'm saying is this: profitability is not related to quality. Looking at Billboard, I'm tempted to say the inverse is true. So, if the argument is that vile material is crap, then that position can't automatically be extended to mean vile material will hurt sales. Whether Fred Durst is the equivalent of the BoVD wasn't the point; but it doesn't hurt the argument, since Fred Durst sells a lot of albums.

Also, you're right: the whole indie scene doesn't survive on anything like 4 people groups. It takes FAR more people at their shows (and indie bands tour relentlessly) to keep it afloat. The existence of punk today is thanks to local music scenes, not record sales. The center of independent music is cultural, not commercial. That's why you have outspoken punk bands like Rancid labeling any successful punk(ish) groups as non-punk. The moment you become commercially successful you effectively (to a lot of these people anyway) cease to be a cultural center, so you're banished.

Labels like Drive Thru and Vagrant aren't about mainstream band promotion. Their bands play a lot of shows and win the people over with their music. Sometimes this works quickly, like with Dashboard Confessional (only about a year from Chris' first EP), and sometimes it takes almost a decade, like with Jimmy Eat World. Either way, it aint the record sales that keep these guys afloat, it's all the kids that come to the live shows.
 

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