My character. (Courtesy of my old template

)
Player Name: Dyne
Character Name: John
Race: Human
Class: Paladin 1
Experience: 250 XP
Abilities (from the Druid's Grove test)
Strength: 11 +0
Dexterity: 13 +1
Constitution: 13 +1 (+5 to continue running, to avoid nonlethal damage from a forced march, to hold breath, and to avoid nonlethal damage from starvation and thirst (Endurance feat))
Intelligence: 15 +2
Wisdom: 13 +1
Charisma: 12 +1
Speed:
Tactical: 10 ft. walk for a Move Action, 20 ft. hustle for a Move Action, 80 ft. run for a Full-Round Action (Run feat)
Local: 200 ft. walk for 1 min, 400 ft. hustle for 1 min, 800 ft. run for 1 min (Run feat)
Overland: 2 mi. walk for 1 hr, 4 mi. hustle for 1 hr, 16 mi. walk for 1 day
HD: 1d10 +1 (11 hp)
AC: 17 (+1 Dex, +4 armor, +2 shield)
Touch AC: 11 (Dex)
Flat-Footed AC: 16 (+4 armor, +2 shield)
Initiative: +1 (Dex)
Skills:
Skill Points: 20
Class Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (religion), Profession, and Ride
Skill Modifiers:
-5 Balance (+1 Dex, -6 heavy load)
-6 Climb (Heavy load)
+5 Diplomacy (+4 ranks, +1 Cha)
-5 Escape Artist (+1 Dex, -6 heavy load)
+5 Handle Animal (+4 ranks, +1 Cha)
+5 Heal (+4 ranks, +1 Wis)
-5 Hide (+1 Dex, -6 heavy load)
-6 Jump (-2 Running Jump (Run feat)) (Heavy load)
+6 Knowledge (religion) (+4 ranks, +2 Int)
-5 Move Silently (+1 Dex, -6 heavy load)
+5 Ride (+4 ranks, +1 Dex)
-5 Sleight of Hand (+1 Dex, -6 heavy load)
-12 Swim (-8 to resist nonlethal damage (Endurance feat)) (-12 Heavy load)
-5 Tumble (+1 Dex, -5 heavy load)
Feats:
Armor Proficiency (Light, Medium, Heavy)
Endurance
Martial Weapon Proficiency (All)
Run
Shield Proficiency
Simple Weapon Proficiency
Special Abilities:
Aura of Good
Detect Evil at will
Smite Evil 1/day
Saving Throws:
Fortitude: +3 (+2 Base, +1 Con) (+7 to avoid nonlethal damage from hot or cold environments (+12 to avoid nonlethal damage from cold environments and +8 on all other Fortitude saves against cold environments when wearing cold weather outfit) (Endurance feat))
Reflexes: +1 (Dex)
Will: +1 (Wis)
Attacks:
Base attack Bonus: +1
Melee: +1
Ranged: +2
Grapple: +1
Longsword
+1 melee 1d8 damage crit 19-20/x2 slashing
Dagger (Melee)
+1 melee 1d4 damage crit 19-20/x2 piercing or slashing
Dagger (Thrown)
+2 ranged 1d4 damage crit 19-20/x2 range 10 ft. piercing or slashing
Light Crossbow
+2 ranged 1d8 damage crit 19-20/x2 range 80 ft. (20 bolts) piercing
Equipment:
[4 lb]Sheath (Attached to left side of belt): Longsword (4 lb).
[1 lb]Scabbard (Attached to right side of belt): Dagger (1 lb).
[1 lb]Bolt Case (Hanging from left side of belt (behind longsword)): 10 Crossbow Bolts.
[1 lb]Bolt Case (Hanging from right side of belt (behind dagger)): 10 Crossbow Bolts.
[0.56 lb]Sack (Attached to left side of belt (in front of longsword)): 3 silver pieces (0.02 lb ea.).
[6.1 lb]Belt Pouch (Attached to right side of belt (in front of dagger)): 5 pints of Oil (1 lb ea.), Flint and Steel (- lb), Wooden Holy Symbol (0.1 lb).
[17 lb]Backpack: Winter Blanket (3 lb), Trail Rations (5) (1 lb ea.), Cold Weather Outfit (7 lb), Ink (1 oz. vial) (- lb), Inkpen (- lb).
[32.5 lb]Back (Attached to backpack or hanging from a strap over a shoulder): Heavy Steel Shield (strapped on back when not in use) (15 lb), Light Crossbow (strapped around left shoulder) (6 lb), Bedroll (wouldn't fit in the backpack) (5 lb), Map Case (would have gotten too banged up in the backpack) (0.5 lb), Paper (5 sheets) (inside the Map Case) (- lb), Hooded Lantern (strapped to backpack) (2 lb), Waterskin filled with 1/2 gal water (would have gotten things wet in backpack) (4 lb).
[0 lb]Clothing: Traveler's Outfit (boots, wool breeches, sturdy belt, shirt, and ample cloak with hood)).
[30 lb]Armor: Scale Mail (coat of scale mail over top of shirt and beneath cloak, leggings of scale mail over top of wool breeches, metal gauntlets on hands and lower arms).
Longsword (15 gp), Dagger (2 gp), Light Crossbow (35 gp), Crossbow Bolts (20) (2 gp), Scale Mail (50 gp), Heavy Steel Shield (20 gp), Backpack (2 gp), Bedroll (1 sp), Winter Blanket (5 sp), Map Case (1 gp), Flint and Steel (1 gp), Ink (1 oz. vial) (8 gp), Inkpen (1 sp), Hooded Lantern (7 gp), Oil (5 pints) (5 sp), Paper (5 sheets) (2 gp), Belt Pouch (1 gp), Trail Rations (5) (2.5 gp), Sack (Wallet) (1 sp), Waterskin (1 gp), Wooden Holy Symbol (1 gp), Cold Weather Outfit (8 gp), Traveler's Outfit (starting clothing), 2 sp.
Total GP: 160 gp.
Total Weight: 93.16 lb. (Heavy Load (Max Dex +1 Check Penalty -6)
Max Load: 115 lb.
Max Load to Lift off Ground: 230 lb.
Max Load to Drag: 575 lb.
Spells: None, currently.
Spells per day:
Spell save DC mod:
Other mods to spells:
Description:
Alignment: Lawful Good
Languages: Common, Celestial, Draconic
Gender: Male
Deity: Pelor
Age: 18
Height: 6'
Weight: 160 lb.
Eyes: Green
Hair: Lighter Brown
Description: Fairly tall and slender. (I'll finish this later)