Legitimate point. However, the Rules Compendium is so darn convenient to reference from. I prefer it. "All in one place."
As for the adventures- I'd rather actually buy adventures. I wasn't aiming to buy a 2 part adventure- I wanted a DM's guide. I'm intrigued enough to read them more in depth now, but that's not the point of the kit.
DM screen rocks. Tokens are nice, but all you really need are 1-2 sheets total: you can equip the whole party with miniatures and enemies for less than $40 at a hobby store. I'd prefer to just spend 5-10 on a DM screen- or to have the info suggested in the DMG so I could make my own according to their advice.
The traps are nice, but there's sure not many of them. It's more of a teaser book for traps. Why not just replace the book with a DM's resource book: magic items, traps, creature creation rules- stuff not found elsewhere, and in significant supply?
Like I said, redundant. I'm sad.
Shocking number of replies thusfar.