HeavyG said:
There's a door in the far wall, which isn't surprising if you look at Conail's map.
The ghost is backing towards it though.
silly rabbit : ghosts can't use doors!
We're in the big room right off the long corridor where Jalon first encountered the ghost.
The door in the south leads to the hallway Taz and Sollir checked out for a second after we left the witch's room and on the way to the dragon room.
We haven't checked out the room that hallway leads to (that's the blank space in the middle-left of the map)
And does anyone else think that pooling many cleric's divine powers should do more than it mentions in DotF?
It is the worst Aid Another action in the game, IMO.
We have to burn a turn attempt, make a successful turn check, all at the same time, all for just an extra +2 to the intitial turn check.
So it MAY let you affect a HD or 2 more, but no extra damage, and it won't let us pool our powers to destroy it.

In all reality, 3 clerics pooling their power could easily do worse on a turn than one lucky priest.
Ubaar continues to search the room, staying at least 15' away from the ghost.