(Okay, normally (in a PNP game), if you get paralyzed for a couple of rounds, it goes by pretty quickly, but since we're playing PBP and time goes by so quickly, getting paralyzed by a ghoul would be no fun. Especially since your fate would now be riding 100% on a roll of a die you can't make yourself. And that's no fun.
So, in the interest of playability, I'm house ruling the ghouls to have poisoned claws that do dexterity damage instead of a paralyzing touch. That way, it'll be more gradual, like hp damage. We'll also assume that any cleric amongst you knows this.)
So, in the interest of playability, I'm house ruling the ghouls to have poisoned claws that do dexterity damage instead of a paralyzing touch. That way, it'll be more gradual, like hp damage. We'll also assume that any cleric amongst you knows this.)