Dungeon of the Fire Opal, Part VI

"For once, I agree with Ubaar." Sollir will fumble around in his pack, looking for his potion of cat's grace, and drink it. During the next round he would continue following the rest. (If still using combat time)
 

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HeavyG said:
Er... Taz... you must have missed the part where I said that this area was very well lit and the part where I said that you were seeing some shadows from 60 feet away which would require some pretty clear vision... ;)

OOC: Oh, I somehow thought the shadows came from lack of light... :rolleyes:


In that case, Taz just rounds the corner and moves 20' into the corridor, readying her wand against the priest (should he show himself and try to cast a spell) as earlier.
 

'Indeed Ubaar, we should press the advantage that we have. A minute or two to stop, plan and recover would be appreciated by many though, so I recommend we wait, at least until our wounds can be tended to.'

And with that, the wounded warrior-priest half slumps into a kneeling position, with his silver wand clutched before him. Jalon solemnly bows his head and prays to Tyr to mend his body and renew his strength.

[OOC: Another two charges from the CLW wand cast on Jalon over the next two rounds, thanks Heavy G (Unless interupted, of course). Can we also assume Jalon recovers his dropped longsword before moving on - I'm pretty sure I'll forget about it in a couple of post's time. :D ]
 


Jalon Odessa said:
And with that, the wounded warrior-priest half slumps into a kneeling position, with his silver wand clutched before him. Jalon solemnly bows his head and prays to Tyr to mend his body and renew his strength.

[OOC: Another two charges from the CLW wand cast on Jalon over the next two rounds, thanks Heavy G (Unless interupted, of course). Can we also assume Jalon recovers his dropped longsword before moving on - I'm pretty sure I'll forget about it in a couple of post's time. :D ]

In the next two rounds...

Taz advances and covers the corridor with her wand and Kytess stays at her side, covering her. Sollir drinks his potion and he, Ubaar and Murhid follow Taz and Kytess. And Jalon heals himself and picks up his long sword.

(The wand heals 5 and 6 damage)


http://groups.msn.com/JFspicturestorage/shoebox.msnw?action=ShowPhoto&PhotoID=92


And the status of the party :

(S) Sollir Furryfoot : Hp(16/21) 2 points of dex damage, Cat's Grace (+4 dex, 3 hours), Ghast poison (7 rounds x2), Ghast Poison (8 rounds)
(M) Murhid : Hp (14/21) 9 points of dexterity damage, ghoul poison (7 rounds)
(T) Taz : Hp (16/19), nauseated (-2 penalty to attacks, saves, and skill checks for 7 minutes), 2 points of dexterity damage
Sheela : Hp (9/9),
(I) Ivellios Nailo : Hp (16/35) 11 points of strength damage
(U) Ubaar : Hp (20/28), 4 points dex damage, Endure fire (12 hours)
(K) Kytess : Hp (22/28) Endure fire (12 hours)
(J) Jalon Odessa : Hp (15/24) 9 points dex damage, Endure fire (12 hours), ghast poison (6 rounds), ghast poison (7 rounds)
 
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Murhid said:
Though maybe not essential to being able to strike as I do, it helps me gain knowledge even though it is my own unwritten script.
So tell me Tall Ubaar, do I need to talk as you do to swing a sword with such frenzied might?"
"Ehhhh.... Ubaar thought it might be somthin' like that. :(

Ubaar learns from the school of Hard Knocks - not from studyin'.
It's better to have your head firm on yer shoulders than up in the clouds.

And yer one to talk about height, Mur-heed. :)
If "Oneself" was any taller, you'd be sniffin' a cloud giant's armpit!"
Ah-HAHAHAHAHAHA!

Jalon Odessa said:
'Indeed Ubaar, we should press the advantage that we have. A minute or two to stop, plan and recover would be appreciated by many though,
"Let's go now!
You caught a breather there, Jay-lon?
Those deadies are massin by the second - we gotta take em head on, and overpower those spineless crawlers.

I'll be by Kytess, holding the front.

What you say, Kyte?
You ready for a good old fashioned battle to the death?" ;)
 

Jalon nods in response to Ubaar.

'Indeed warrior - faith and honour shall triumph on this day.'

And with that, Jalon pushes his way to the front of the group, leading them towards the waiting ghouls. The priest holds forth his silver icon to Tyr, preparing to turn back any undead that may attack his comrades.

[OOC: Wand back in his belt, MW longsword in one hand, holy symbol in the other.]
 


Kytess turns to Ubaar and nods, moving with him toward the source of the undead. She readies her chain, placing her hope on her sword-arm and Ubaar's strength and bulk to protect her flank.

(If given the opportunity, Kytess stops 10-15 feet from the creatures and readies an attack; otherwise, she advences as needed to hit the first and attacks side-by-side with Ubaar.)
 

The party proceeds quickly yet carefully to the corner.

Dry bones are neatly stacked along the south wall of this 20-foot-wide chamber. At one end is a stack of skulls. Next is a stack of arm bones, then stacks of ribs and backbones. Next are hip bones, then leg and foot bones. A few loose bones lie scattered across the stone floor. Bas-reliefs over the stacks of bones show monks in battle stances.

Standing in the middle of the chamber are five moldering zombies: three gnolls equipped with scale mail, shields and battleaxes and a man and a woman wearing tattered gray outfits. The largest gnoll zombie has a jagged black and white emblem painted on its shield, and one of the zombies is horrifyingly gaunt.

Behind the zombies is a large stone block covered with unholy paraphernalia. A feeling of profound evil and corruption emanates from the altar, making Ubaar, Jalon and Sollir uneasy even at a distance. Behind the altar, flanked by a pair of 10-foot tall humanoid skeletons with boney scorpion tails and covered with glowing silvery runes is the undead priest. In his hands is a gnarled staff made of gray wood and around his neck hangs a large, fist-sized red gem.

Four ghouls also lurk about, two behind the altar and priest and two in a passageway to the left. Ubaar can tell by smell that one or both of those behind the priest are the tougher, evil-smelling ghouls.

They see you as soon as you see them. The priest shouts
“Bring me their hearts !!! Avenge my pretties !! For Velsharoon !!!!!” The zombies and the ghouls advance.





Initiative

Ivellios : 21
Sollir : 20
Taz : 19
Ubaar : 18
Kytess : 17
Jalon : 6 (that dex of 1 hurts)
Murhid : 3


Map :
http://groups.msn.com/JFspicturestorage/shoebox.msnw?action=ShowPhoto&PhotoID=93

And the status of the party :
(I was just consulting the party's stats and I realized that Jalon's wand was made at caster level 2, so I just gave Jalon 2 hps and Ubaar 1 hp. Is that the only 3 charges you used recently ?)

S) Sollir Furryfoot : Hp(16/21) 2 points of dex damage, Cat's Grace (+4 dex, 3 hours), Ghast poison (5 rounds x2), Ghast Poison (6 rounds)
(M) Murhid : Hp (14/21) 9 points of dexterity damage, ghoul poison (5 rounds)
(T) Taz : Hp (16/19), nauseated (-2 penalty to attacks, saves, and skill checks for 7 minutes), 2 points of dexterity damage
Sheela : Hp (9/9),
(I) Ivellios Nailo : Hp (16/35) 11 points of strength damage
(U) Ubaar : Hp (21/28), 4 points dex damage, Endure fire (12 hours)
(K) Kytess : Hp (22/28) Endure fire (12 hours)
(J) Jalon Odessa : Hp (17/24) 9 points dex damage, Endure fire (12 hours), ghast poison (4 rounds), ghast poison (5 rounds)


Miscellaneous game effects :

The area is desecrated, as per the spell.
 
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