Dungeon of the Fire Opal, Part VI

Taz helps Murhid with the searching... She'll also cast another detect magic spell down here and scan the room!

“If this is a dead end, we should try the other stairs... yep!”
 

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reapersaurus said:
OOC: It looks familiar, Heavy.
I never looked at maps, much, tho - is it Keep on the Borderlands?
And i thought you said you took the adventure from the Dungeon #84 or something?
The story, but you used the map from DMG?

No, the author of the adventure in Dungeon, mr Tweet, used the map in the DMG for his dungeon. It was also the example map in the 1E DMG. Always, the map comes with a description of the first 3 rooms as an example to DMs and Mr. Tweet finally described the rest of this classic dungeon map. In a sense, it's an "iconic" dungeon map, hence my choice for this adventure a year ago. :)



Anyway, there's a magical aura around the writings on the wall, Taz. It's a moderately powerful divination aura.

Murhid and Taz search the landing's walls while Ubaar casts his two spells, and find nothing.
 

Taz scratches her head, looking a little confused.

“Hmmm... this is weird... the magic on this wall looks like Divination magic...”

Suddenly she looks like she has an idea.

“Maybe this place is used to keep in contact with... whatever power corrupted this place!?”
 

OOC:

Hey guys, I'm back! All, uh, "family matters" are over with.

IC:

Taz said:
Taz scratches her head, looking a little confused.

“Hmmm... this is weird... the magic on this wall looks like Divination magic...”

Suddenly she looks like she has an idea.

“Maybe this place is used to keep in contact with... whatever power corrupted this place!?”

How curious, Kytess thinks - Divination on the walls? How? Why? Will Taz ever finish talking? She's taking so long. I'm uncomfortable - this sword is pressing against my back. I wonder if it's still sharp? How long ago did I sharpen it?
 

"So do you 'men of gods' have any ideas on this room? Or should we head for the other stair case?" Murhid says to Jalon and the priest.
After someone has replied, Murhid looks over to Kytess.
"Are you ok Kytess? You've been quieter than a dead rock."
 


The stairs besides the magical burning torch descend for about thirty feet before ending in a roughly round, 50-ft wide cavern.

Rising naturally from the middle of this cavern is a finger of worked stone. Atop this pedestal rests a gleaming orange gem shaped like a fist. Against the far wall of the cavern stand several barrels and crates.
 

“Oh...”

Taz looks at the gem. Does it resemble the Fire Opal?

The halfling sorceress casts another detect magic and slowly scans the room.

“Stay alarmed, there might be something about this room! I'll check it for traps and other dangers!”
 

Taz said:
“Oh...”

Taz looks at the gem. Does it resemble the Fire Opal?

The halfling sorceress casts another detect magic and slowly scans the room.

“Stay alarmed, there might be something about this room! I'll check it for traps and other dangers!”

Kytess halts midstep. The thought of traps hadn't occurred to her...
 


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