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Dungeon Raiders: The Wolf's Den


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Upon hearing the flapping noise, Aeiyan tries to match its pitch, duration, frequency, and timbre to similar sounds he has previously heard (INT bonus of 0, but +1 for Nature proficiency):

1d20 + 1 --> [16,1] = (17)

Link http://invisiblecastle.com/roller/view/4408849/
BBCode 1d20 + 1=17

"Definitely not dolphins!" he says. "The breathing rhythm is all wrong!" [If he learned anything from his INT (Nature) check, he'll next say what he learned.]

"Is Rejik still with the captive?" he asks of nobody in particular. "We need to face threats together."

Ignoring his own advice, he then backtracks past Sulannus, saying "Loose ends" by way of explanation as he passes her, and kneels next to the captive when he gets there. He draws his dagger and rests his dagger-hand on his knee. "You did say you don't interrogate," he adds to Rejik, as loudly as needed to reach the latter's ears.

Addressing the captive, Aeiyan asks him, "What choo got here that's so worth living for?" Then he realizes his mistake and adds another question: "What's so unwanted or dangerous that they plugged the hole in the back room with a rock?"
 

Addressing the captive, Aeiyan asks him, "What choo got here that's so worth living for?" Then he realizes his mistake and adds another question: "What's so unwanted or dangerous that they plugged the hole in the back room with a rock?"

The hobgoblin replies to you in a telling silence... (he's still unconscious). While you are there, the flapping noise gets tenfold with a distinctive buzz that's so unlike bats. You think that the second most likely flapping creature to live in damp caves is the stirge, which rarely attacks humanoids. Unless they are starving.

None of you is surprised really, so you can just roll initiative.

(Please correct me if I'm wrong, but I think Bartleby, Tock and Sulannus are in the striges' cave, while Rejik and Aeiyan are in the previous cave - this just means they need to take one move action to reach melee)
 


"Right," Aeiyan calls back. He stands again and rushes back to the store-room, sheathing his dagger as he goes. He unstraps his bow from his back and nocks an arrow, taking a position near Bartleby and Tock.

Initiative = 16:

1d20+3 --> [13,3] = (16)
Link http://invisiblecastle.com/roller/view/4409092/
BBCode 1d20+3=16

[Edit: OOC: And lest I forget -- I was going to have Aeiyan say what he thought the noise sounded like, if he could remember:] ]

"Stirges," he calls aloud, making his voice loud enough for Rejik to hear him in the first room. [/End Edit]

EditEdit: OOC: Aeiyan doesn't go beyond the rest of the party -- I wrote it wrong the first time.
 
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Whatever business Rejik had with the captive, is now forgotten. Hearing the commotion and Aeiyan's cry from the inner cave, he brings shield and hammer to hand and rushes to assist.

[OOC: Initiative: 1d20+0=1]
 

Tock readies himself for combat, drawing his halberd and keeping close to Bartleby and Aeiyan. His eyes dart about, trying to catch a glimpse of their foe in the swirling lights of Sulannus's spell. Unable to get a good look, he takes a defensive stance, holding his weapon close.

Initiative: 1d20+2 = 5

http://invisiblecastle.com/roller/view/4411253/

[OOC: Tock will use his Protection fighting style to defend either Bartleby or Aeiyan in preference to himself. As this is a reactionary ability I'm happy for you to decide when he uses it if it will help speed up combat.]
 

Sulannus narrows her eyes at the noise, and lifts a hand. She speaks in a distant voice, her gaze focused on something only she can see.

"Shards of the Holy that drop like tears from the heavens, come now to my hand; Daggers of the sun, fly to my will!"

A trio of gold-white, vaguely knife-shaped forms appear in the air around her her head and shoulders. They flicker and waver, as if made of fire and light condensed into a solid form.

Then Sulannus gestures as if throwing, and the weapons zip forward with breathtaking speed, each one guided to one of the oncoming birds!

(OOC - Okay! I reread the magic system, and boy I had it wrong before. You prep spells, which you can then cast freely with any of the slots you have available to you by virtue of level. You don't have to prep each casting individually anymore. Big difference! When Su awoke from the long rest, she prepped Magic Missile and Burning Hands instead of Mage Armor. And now she's casting Magic Missile. :) Three missiles, with one going to any wounded bird, and another two focusing on a single unwounded.)

Damage: 2 missiles do 5 damage. 1 missile does 2.

...damn.

http://invisiblecastle.com/roller/view/4419298/
 
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About a dozen stirges emerge from the darkness above and start flocking around in the air over your party. Perhaps dazzled by the light, the seem to act slowly, but it's pretty clear they are hungry and they are going to attack.

Round I - Initiative:
19 - Bartleby
16 - Aeiyan
15 - Sulannus
5 - Tock
1 - Rejik
1 - Stirges (12)

Sulannus narrows her eyes at the noise, and with her free hand quickly casts a spell. For a moment golden radiance engulfs her. Even after it fades, there's a subtle tinge of light around her; the same protective warding she'd cast the other day before they'd assaulted the tower.

(Init is 15, casting Mage Armor on her turn)
http://invisiblecastle.com/roller/view/4414713/

[OoC: As I mentioned in the OoC thread, I think your Mage Armor should still be very much active!]
 

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