Leif
Adventurer
All three locks are in fact locked.
- Bartleby grants advantage to Swift who makes the Int check + proficiency bonus
[roll0] Likewise, +2 for proficiency w/ thieves tools = 16?
All three locks are in fact locked.
- Bartleby grants advantage to Swift who makes the Int check + proficiency bonus
Sulannus takes the strange amulet and turns it over in her hands, frowning. Similar in design as the other, but heavier and sturdier...and what were these little lumps?
A suspicion tickles in the back of her head. The object reminds her of something she's seen before. An icon in the shape of a sun, with subtle carvings on it that matched the indentations in what looked like a wall, but was actually one of the three vault doors to the catacombs of her House. This was cruder by far, but might it be similar?
She drifts up to the door as Bartleby and Swift confer, and holds the amulet up to the locks, to see if it might fit into each one in turn.
[OOC: With the slow progress of the game, I have lost track of how many rests the party has taken, and who has how many hit points remaining. Our PCs are at 2nd level now, IIRC.]