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Dungeon Raiders: The Wolf's Den


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Tock watches with some fascination as Bartleby and Swift prod and pry at the locks with a variety of strange looking tools.

"Those creatures just wouldn't stop, would they...? I hope not all of our foes will be so stubborn."

He takes a few steps closer to the door, limping ever so slightly and leaving a noticeable trail of the strange viscous liquid that passes for his blood. There's a barely audible whine of strained metal as he looks down with some concern at the damage the gigantic ogre-zombie has done to him. No matter, he's still standing... for the moment.

"Some sort of mechanism perhaps?" he asks. "I'm afraid my skills lie elsewhere. But it seems that we have not one, but two pairs of skilled hands in our group... I am sure you will make quick work of it."
 

Bartleby turns, and says "Thanks, Tock" as he smiles to himself as the clockwork creature before him claims an in expertise in mechanisms. But then again, what does he truly know of tendons and ligaments, except where best they are cut?

It is only then that he notices the extent to which Tock is injured. "Do you need any assistance, or healing?" he asks.
 

With careful scrutiny, Swift is capable of figuring out the logic behind the door mechanisms, and can proceed with confidence in lockpicking [OoC: make now a Dex(Thieves' Tools) check with advantage: only one person at a time can manually operate to unlock this door, but your preliminary successful Int check* grants you advantage anyway to this next check].

Bartleby attentive supervision and fine sense of smell (the Wis check*) proved also useful to notice the presence of a poisonous substance on the internal gears. There is probably a delivery mechanism for this poison, but Swift is now aware of this and is likely able to avoid being subject to it.

*yes, both benefit from Thieves' Tools proficiency

Sulannus takes the strange amulet and turns it over in her hands, frowning. Similar in design as the other, but heavier and sturdier...and what were these little lumps?

A suspicion tickles in the back of her head. The object reminds her of something she's seen before. An icon in the shape of a sun, with subtle carvings on it that matched the indentations in what looked like a wall, but was actually one of the three vault doors to the catacombs of her House. This was cruder by far, but might it be similar?

She drifts up to the door as Bartleby and Swift confer, and holds the amulet up to the locks, to see if it might fit into each one in turn.

The door locks clearly look to employ a completely different mechanism, but you do get the distinct feeling that the amulet is itself a key of some sort. Just not for this door.

[OOC: With the slow progress of the game, I have lost track of how many rests the party has taken, and who has how many hit points remaining. Our PCs are at 2nd level now, IIRC.]

[OoC: I think your last rest was after the fight with the ghouls, and since you also levelled up at that point, we basically 'refreshed' all resources as if you had a long rest. Should everyone check how many HP they have left?]
 

Swift

OOC: So that's +2 for his proficiency and +2 more for advantage, right? Let me know if that's incorrect.

[roll0]

Blew chunks in that one!
 

OOC: advantage lets you roll the d20 twice and take the better of the two rolls -- so this one is only a 7 (chunks, as you said), but you get another shot!
 


"Healing?" asks Tock incredulously. "Your magic can mend metal and wood as well as flesh and bone?"

He shakes his head. "Such powers... if only I could bring more to this group than a strong arm and a blade..." A touch of sadness is noticeable in his voice. "But yes, I would be grateful for your aid, Bartleby."

[OOC Tock I believe is currently on 8/17 HP with Action Surge expended but Second Wind remaining?]
 

Swift works on the locks for some time, and manages to permanently disable the poison delivery mechanism. But unfortunately the triple-lock mechanism itself proves beyond his skills for the time being. Maybe with some better tools, or with a much more dedicated effort...

[OoC: Swift can retry the lockpicking checks, but without any change to the current situation, they will now take at least a good 2-3 additional hours].
 

Sulannus shakes her head as she puts the symbol-key in her pouch.

"Let it go," she says. "We'll keep exploring for now. The door isn't going anywhere. There may be keys for it elsewhere down here."
 

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