• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dungeon Raiders: The Wolf's Den

Sulannus purses her lips as she looks at the key again, then nods.

"It can't hurt to try, I suppose," she graciously allows, and starts heading to the locked door.
 

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Aeiyan troops along with the others to the room with the locked door; but he stays in the hallway outside the room in case the ladder of spikes (at the far end of the hallway) attacks. :)
 


You all go back to the room with the grim statue and approach the heavy locked door... but sadly, it soon appears to all of you that the key doesn't match the lock. It must be the key to open something else...
 

"Doesn't fit the lock," grunts the dwarf to the others. "I know we tried to open it before, but shall we set our mind to this more seriously now?"

Bartleby pulls out his thieves' tools, and begins to work away at the lock, planning to spend as much time as it takes to open the door.
 

Swift, Halfling Rogue

"Why don't you let me give you a hand with that? I know a little something about locks, after all."
 


Into the Woods

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