OOC: I would suggest that reach weapons will cause us trouble when we try to engage them in melee with our feeble non-reach weapons.[OoC: as you know, I'm trying to use the playtest rules "as is", but right now there might be some inconsistency: hobgoblins are listed in Bestiary as using longspears (10ft reach, 1d8 damage), but there is no such weapon in the Equipment document, only a spear (normal reach, 1d6 damage). In fact, it seems there are no "reach" melee weapons at the moment... I'm trying not to play in "battlemat mode" so we don't have to carefully track distances, so hopefully this won't make much difference for us, but let's see...]
Aeiyan moves the rest of the way to the boulders, returns the arrow he is holding to his quiver to free a hand, and climbs as best he can up and over one of the boulders. (Do the boulders offer handholds? I don't know whether this needs a check.)
His low-light vision shows him the first 10 feet (?) of the entrance to the cave, but no farther. If he has time (I don't think he does?), he takes out a torch and lights it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.