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Dungeon Raiders: The Wolf's Den

Aeiyan listens to Sulannus' comments, then thinks for a short while. "Thank you. Much of that I did not know," he responds. He turns and goes to the corner where the cursed creatures are. He bends down toward them and asks, "Anyone want a ride over the threshold?"

He reaches down to offer a lift to any willing 'centipede.' If one of them comes toward him in response, he picks it up and carries it across the room and out the door, setting it down in the hallway when he gets there.

The other two centipedes immediately climb on your arms. But as soon as you are walking out of the room, they suddenly get agitated, scuttle off you and back to the floor, where they start to frantically run in circles.
 

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Aeiyan stops as soon as the centipedes scurry off his arms and back to the floor. "This tells us something, but what? Does that answer one of our questions? They seemingly don't want to leave the room, so perhaps we cannot take them with us and deal with this curse of theirs later."

He walks toward where Tock is standing, asking as he goes: "What are our next steps? Read inscriptions on tapestry or stone? Smash the skeleton? Figure out a rebus?"

He turns to the centipede that Tock is holding and asks it, "Please write more clues in the dust to tell us what we need to do to help you and your companions."
 

"Curses often have an escape clause," Sulannus muses as she watches the scene unfold. "I wonder if their reluctance to leave is related to them not being mindless beasts like the other ones. Of course, that can happen with transformations anyway...they could just be fortunate."

She goes back to the warning and rereads it as she thinks.

"The answer may lie elsewhere," she decides. "We can come back for them when we learn more."
 

[OOC: I hate to ask, but is there any meta info the DM wants to give us here? I mean, no way would Rejik start fooling around in a room which has obviously cursed some poor sod to a life as a giant centipede...but I'm also aware that we have a new player who, I'm sure, would prefer we didn't just finish the rest of the adventure before coming back to risk de-cursing him!]
 

[OOC: I hate to ask, but is there any meta info the DM wants to give us here? I mean, no way would Rejik start fooling around in a room which has obviously cursed some poor sod to a life as a giant centipede...but I'm also aware that we have a new player who, I'm sure, would prefer we didn't just finish the rest of the adventure before coming back to risk de-cursing him!]

[OOC: I didn't expect we would get a bit stuck here, but it seems [MENTION=6705909]Warren LaFrance[/MENTION] hasn't checked into ENWorld for a couple of weeks, and his/her character can definitely help you figure out how to break the curse. I just don't want to take over and run the character myself too soon, so let's wait a few days more to see if we have her/him back]
 

[OOC: I didn't expect we would get a bit stuck here, but it seems [MENTION=6705909]Warren LaFrance[/MENTION] hasn't checked into ENWorld for a couple of weeks, and his/her character can definitely help you figure out how to break the curse. I just don't want to take over and run the character myself too soon, so let's wait a few days more to see if we have her/him back]

[OOC: Roj. Let's give it some more time, then.]
 



Sulannus ponders matters arcane, hoping for insight on this curse and how it might be interrupted, using only the objects in this very room.

[roll0]
 

Sulannus ponders matters arcane, hoping for insight on this curse and how it might be interrupted, using only the objects in this very room.

[roll0]

For a moment the faint memory of a lesson of magic by one of your wizardry mentors passes by: "...and basic, old-style curses work a bit like in circles: often their end lies just where their beginning was..."
 

Into the Woods

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