• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dungeon Raiders: The Wolf's Den


log in or register to remove this ad

[If the sneak attack was from Swift then it would occur after Tock's action I think? I didn't expect an attack roll of 8 to hit and described it accordingly... I'm happy to leave it as a miss (as the ogre will be slain by Swift regardless) and leave my turn as-is so as not to interfere too much with the narrative]

[OoC: It's not a miss, zombies are slow.]
 

[OOC: Two days later: Did I miss a turn here? Now that Aeiyan, Rejik, Tock, and Bartleby have had their turns, the undead get to go next, right? Aeiyan's attack was readied, to strike if the giant undead fell (which it did); and Kobold Stew initially described Bartleby's attack as being either against the giant undead if it was still standing (by then, it wasn't), or else against one of the other undead.]
 

[OOC: Two days later: Did I miss a turn here? Now that Aeiyan, Rejik, Tock, and Bartleby have had their turns, the undead get to go next, right? Aeiyan's attack was readied, to strike if the giant undead fell (which it did); and Kobold Stew initially described Bartleby's attack as being either against the giant undead if it was still standing (by then, it wasn't), or else against one of the other undead.]

Ah... I think I made some mistake there, between your readied action and Leif's two different declared actions this turn...

If I understood right, Aieyan wanted to give some sort of coup de grace to the ogre zombie when it fell, or at least take an extra attack at it. I was not actually sure how to handle this (if you take a look at zombie's special abilities in Basic, you'll know what I mean), but it turned out your attack was not really necessary after Leif's strike.

But then I should have actually resolved Tock's action before Leif's and now I was mistakenly waiting for [MENTION=6749529]Jimmy Disco T[/MENTION] to declare his new action. I think Tock can get a new turn now, and then I can resolve Bartleby's action as well.
 

[OOC: OK, I didn't look at the final Playtest Bestiary PDF to see what zombies do, so I had Aeiyan make a blind guess about the situation.
He's just not very good at guessing! Aeiyan's (mistaken) guess was that the undead were like Trolls: if hit by Fire when down, they don't get up again. That's why he used the torch as a weapon.] :)
 

[OOC: FWIW, I loved the wrong guess -- it made complete sense in character for a guy who's never encountered these things before, and it made for a great moment. Besides, in this game, who knows what rules apply? :D
 


[Tock will take up a defensive position near Rejik as he attempts to destroy the statue (using Disengage action if needed to avoid attacks), so that any Undead will need to get past him first if they want to engage Rejik. If I have an action remaining, I'll ready a Shove action to move any Undead that approach near Rejik or the statue back 5ft.]

STR (Athletics) check for Shove if needed: 1d20+5 = 23

http://invisiblecastle.com/roller/view/4741519/
 

[OoC: You have all managed to deal at least some damage to the remaining undead, which are now at least partially damaged]

The remaining zombies don't display a sign of change in behaviour, and keep attacking you in unorganized fashion. One undead is engaged in melee with Sulannus , and another with Bartleby, while the last one follows Rejik andTock near the statue. None of their attacks manages to harm any of you tho.

Round 4 - Initiative:

24 - Sulannus << we are here
15 - Aeiyan
12 - Rejik
11 - Tock
9 - Swift
7 - Bartleby
3 - Undead (3, all injured)
 

Unwilling to expend more magic than she already has so far, Sulannus presses her attack with her dagger, trying to cut off a head or arm, or otherwise do some actual damage to this creature!

[roll0] to hit, for [roll1] damage!

(Mental note - Get Shocking Grasp cantrip. Like...really soon. :))
 

Into the Woods

Remove ads

Top