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Dungeon room description
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<blockquote data-quote="oriaxx77" data-source="post: 8026904" data-attributes="member: 6960019"><p>Hey guys,</p><p></p><p>I would like to publish some of my homebrew modules. Since this is my first attempt to publish something RPG related I started to read a lot about room descriptions. </p><p>As far as I see there are two - sometimes contradictory - requirements:</p><ol> <li data-xf-list-type="ol">The module should be fun to read and evocative.</li> <li data-xf-list-type="ol">The module should be easy to use and practical at the table.</li> </ol><p>I am not sure how to achieve both. I tried to come up with something and I would like to post an example here.</p><p>Since you have tremendous DM-ing and Roleplaying experience I thought you could help me with some feedback.</p><p>It would also be a big help if you could give some examples about your preferred room description.</p><p></p><p>The example: </p><p></p><p><strong>Shrine of Orcus</strong></p><p>This is the room where Cinna performs the heart implant rituals. The door has a rotting, female, elven head that speaks. The room itself is small and barren, with only an altar dedicated to Orcus with an enormous, desecrated, black and rotting goat head in the center . It has a terrible atmosphere for non evils and exhilirating for evils. There are some bone fragments and a skull on the floor.</p><p></p><p><strong>DM Notes</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Door with talking head</strong><ul> <li data-xf-list-type="ul">Stone door<strong>. </strong>No locks.</li> <li data-xf-list-type="ul">Animated, wrinkled, female elven head on the door.</li> <li data-xf-list-type="ul">She is the guardian of the shrine.</li> <li data-xf-list-type="ul">She speaks elven and abbysal.</li> <li data-xf-list-type="ul">She can utter the spell <em>Symbol (PHB p.280, WIS DC 20)</em> every round until she is destroyed. <br /> She cannot use the same symbol twice in a row. She is very clever and chooses targets appropriately. <br /> E.g.: she uses <em>Insanity</em> against fighting men, <em>Discord</em>, <em>Pain</em> against casters etc.</li> <li data-xf-list-type="ul">She has <em>200 Hit Points, AC: 20, Immune to spells</em>.</li> </ul></li> <li data-xf-list-type="ul"><strong>Atmosphere</strong><ul> <li data-xf-list-type="ul">Evils act with advantage for every roll. </li> <li data-xf-list-type="ul">Goods act with disadvantage for every roll.</li> </ul></li> <li data-xf-list-type="ul"><strong>Bone fragments and skull</strong><ul> <li data-xf-list-type="ul">Old, possibly humanoid bone fragments and a skull in the corner.</li> <li data-xf-list-type="ul">This is Ennio Cinna. A <strong>Demilich</strong> <em>(MM p.48)</em>. </li> <li data-xf-list-type="ul">He is guardian of the chamber and this is his home.</li> <li data-xf-list-type="ul">He speaks through Drusus, his <strong>Imp familiar</strong> <em>(MM p.76).</em></li> </ul></li> <li data-xf-list-type="ul"><strong>Altar dedicated to Orcus</strong><ul> <li data-xf-list-type="ul">A black, bloody stone slab that acts as a sacrificial table.</li> <li data-xf-list-type="ul"> It also acts as sarcophagy and Cinna resurrect here if not destroyed properly.</li> <li data-xf-list-type="ul">A big, black rotting goat head acting as the symbol of Orcus. </li> <li data-xf-list-type="ul">Anyone spending 1 round in the vicinity (20') got a random <em>Confusion (PHB p.224, WIS DC20).</em></li> </ul></li> </ul><p>Thank you for your help and sorry for my English.</p><p>Oriaxx</p></blockquote><p></p>
[QUOTE="oriaxx77, post: 8026904, member: 6960019"] Hey guys, I would like to publish some of my homebrew modules. Since this is my first attempt to publish something RPG related I started to read a lot about room descriptions. As far as I see there are two - sometimes contradictory - requirements: [LIST=1] [*]The module should be fun to read and evocative. [*]The module should be easy to use and practical at the table. [/LIST] I am not sure how to achieve both. I tried to come up with something and I would like to post an example here. Since you have tremendous DM-ing and Roleplaying experience I thought you could help me with some feedback. It would also be a big help if you could give some examples about your preferred room description. The example: [B]Shrine of Orcus[/B] This is the room where Cinna performs the heart implant rituals. The door has a rotting, female, elven head that speaks. The room itself is small and barren, with only an altar dedicated to Orcus with an enormous, desecrated, black and rotting goat head in the center . It has a terrible atmosphere for non evils and exhilirating for evils. There are some bone fragments and a skull on the floor. [B]DM Notes[/B]: [LIST] [*][B]Door with talking head[/B] [LIST] [*]Stone door[B]. [/B]No locks. [*]Animated, wrinkled, female elven head on the door. [*]She is the guardian of the shrine. [*]She speaks elven and abbysal. [*]She can utter the spell [I]Symbol (PHB p.280, WIS DC 20)[/I] every round until she is destroyed. She cannot use the same symbol twice in a row. She is very clever and chooses targets appropriately. E.g.: she uses [I]Insanity[/I] against fighting men, [I]Discord[/I], [I]Pain[/I] against casters etc. [*]She has [I]200 Hit Points, AC: 20, Immune to spells[/I]. [/LIST] [*][B]Atmosphere[/B] [LIST] [*]Evils act with advantage for every roll. [*]Goods act with disadvantage for every roll. [/LIST] [*][B]Bone fragments and skull[/B] [LIST] [*]Old, possibly humanoid bone fragments and a skull in the corner. [*]This is Ennio Cinna. A [B]Demilich[/B] [I](MM p.48)[/I]. [*]He is guardian of the chamber and this is his home. [*]He speaks through Drusus, his [B]Imp familiar[/B] [I](MM p.76).[/I] [/LIST] [*][B]Altar dedicated to Orcus[/B] [LIST] [*]A black, bloody stone slab that acts as a sacrificial table. [*] It also acts as sarcophagy and Cinna resurrect here if not destroyed properly. [*]A big, black rotting goat head acting as the symbol of Orcus. [*]Anyone spending 1 round in the vicinity (20') got a random [I]Confusion (PHB p.224, WIS DC20).[/I] [/LIST] [/LIST] Thank you for your help and sorry for my English. Oriaxx [/QUOTE]
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