Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon room description
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 8034609" data-attributes="member: 61749"><p>I've been doing a lot of thinking about this sort of thing myself, especially after spending some time with the Mothership RPG and The Hole in the Oak which focus a lot of terse, evoctive writing and thoughtful formatting.</p><p></p><p>In the example below, in which I've taken some liberties, I focused on a few ideas:</p><ol> <li data-xf-list-type="ol">Keep the writing as terse as possible while still being readable.</li> <li data-xf-list-type="ol">Provide the demensions and light level, but separate from the defining details.</li> <li data-xf-list-type="ol">The main room description contains all the important details of the room in a terse, evocative manner. It is possible to be read verbatim, but is intended to inform the DM's own description. The last thing in the description is each creature in bold and underline. (this leave bold alone for something else if valuable)</li> <li data-xf-list-type="ol">The bullet points are keys to items that appear in the main description, in the form and order that they appear.</li> </ol><p>For my own stuff, I would also work to reduce text like "all ability checks, attack rolls, and saving throws" down to "all roll" or something similar. Sometimes I'll even drop an element entirely if I can't describe it succinctly. Honestly, trying to bring down the word count is a time-consuming process. But I find it's worth it.</p><p>[HR][/HR]</p><p><strong>THE SHRINE OF ORCUS</strong></p><p><em>40' x 40' with 20' domed ceiling; dark (unlit torches on wall)</em></p><p></p><p>A goat's head rots atop a blood-stained alter mid-room. The rot-stench is oppressive. In one corner, bone fragments lie scattered around a human skull (remnants a living <strong><u>demilich</u></strong>). An <strong><u>imp</u></strong> sits nearby playing with a femur.</p><ul> <li data-xf-list-type="ul"><strong>Black Altar.</strong> The bloody stone sarcophagus Cinna uses to perform heart-implant rituals. She resurrects here if not destroyed permanently. Any non-evil creature approaching within 5 feet must make a DC 18 Wisdom saving throw or be affected by confusion (as the spell) for one minute.</li> <li data-xf-list-type="ul"><strong>Rot-stench.</strong> Good-aligned characters have disadvantage on all ability checks, attack rolls, and saving throws in the room. Evil-aligned characters have advantage on the same rolls.</li> <li data-xf-list-type="ul"><strong>Demilich and Imp.</strong> The demilich Ennio Cinia guards the chamber, speaking through his imp familiar, Drusus. If the PCs destroyed Jenna, he is hostile. Otherwise, he is friendly and easily flattered. He has served Orcus for 500 years and wishes to help the PCs do the same. Cinna was once his apprentice, and he will reveal her plans if asked.</li> </ul></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 8034609, member: 61749"] I've been doing a lot of thinking about this sort of thing myself, especially after spending some time with the Mothership RPG and The Hole in the Oak which focus a lot of terse, evoctive writing and thoughtful formatting. In the example below, in which I've taken some liberties, I focused on a few ideas: [LIST=1] [*]Keep the writing as terse as possible while still being readable. [*]Provide the demensions and light level, but separate from the defining details. [*]The main room description contains all the important details of the room in a terse, evocative manner. It is possible to be read verbatim, but is intended to inform the DM's own description. The last thing in the description is each creature in bold and underline. (this leave bold alone for something else if valuable) [*]The bullet points are keys to items that appear in the main description, in the form and order that they appear. [/LIST] For my own stuff, I would also work to reduce text like "all ability checks, attack rolls, and saving throws" down to "all roll" or something similar. Sometimes I'll even drop an element entirely if I can't describe it succinctly. Honestly, trying to bring down the word count is a time-consuming process. But I find it's worth it. [HR][/HR] [B]THE SHRINE OF ORCUS[/B] [I]40' x 40' with 20' domed ceiling; dark (unlit torches on wall)[/I] A goat's head rots atop a blood-stained alter mid-room. The rot-stench is oppressive. In one corner, bone fragments lie scattered around a human skull (remnants a living [B][U]demilich[/U][/B]). An [B][U]imp[/U][/B] sits nearby playing with a femur. [LIST] [*][B]Black Altar.[/B] The bloody stone sarcophagus Cinna uses to perform heart-implant rituals. She resurrects here if not destroyed permanently. Any non-evil creature approaching within 5 feet must make a DC 18 Wisdom saving throw or be affected by confusion (as the spell) for one minute. [*][B]Rot-stench.[/B] Good-aligned characters have disadvantage on all ability checks, attack rolls, and saving throws in the room. Evil-aligned characters have advantage on the same rolls. [*][B]Demilich and Imp.[/B] The demilich Ennio Cinia guards the chamber, speaking through his imp familiar, Drusus. If the PCs destroyed Jenna, he is hostile. Otherwise, he is friendly and easily flattered. He has served Orcus for 500 years and wishes to help the PCs do the same. Cinna was once his apprentice, and he will reveal her plans if asked. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon room description
Top