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Dungeon room description
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<blockquote data-quote="Lanefan" data-source="post: 8034708" data-attributes="member: 29398"><p>Ayup.</p><p></p><p>A generic "all walls floors and ceilings are dull gray fitted stone with sometimes-crumbly mortar between, unless noted otherwise" at the start of the level or chapter covers this off. Then one only has to note the materials and-or colours if they vary from this.</p><p></p><p>Easy. A room with multiple exits therefore also has multiple entrances, and you often never know which one the party's going to come in. If you get in the habit of always describing exits clockwise (or counterclockwise, as long as you're consistent) going around the room from wherever the party comes in*, and even point out to the players now and then that this is how you're doing it, they won't be as easily able to get a read on you.</p><p></p><p>* - example: a room with exits in each of four walls - if you go clockwise and they come in from the north you describe in order the east, south and west exits; if they come in from the west you describe in order the north, east and south exits, etc.</p><p></p><p>Writing it up is tricky. For the four-exit room above I might just say "arches exit east and west, wooden doors lead north and south; each exit is at the centre of its wall", and so what if you end up describing as an exit the entrance they just came in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8034708, member: 29398"] Ayup. A generic "all walls floors and ceilings are dull gray fitted stone with sometimes-crumbly mortar between, unless noted otherwise" at the start of the level or chapter covers this off. Then one only has to note the materials and-or colours if they vary from this. Easy. A room with multiple exits therefore also has multiple entrances, and you often never know which one the party's going to come in. If you get in the habit of always describing exits clockwise (or counterclockwise, as long as you're consistent) going around the room from wherever the party comes in*, and even point out to the players now and then that this is how you're doing it, they won't be as easily able to get a read on you. * - example: a room with exits in each of four walls - if you go clockwise and they come in from the north you describe in order the east, south and west exits; if they come in from the west you describe in order the north, east and south exits, etc. Writing it up is tricky. For the four-exit room above I might just say "arches exit east and west, wooden doors lead north and south; each exit is at the centre of its wall", and so what if you end up describing as an exit the entrance they just came in. :) [/QUOTE]
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