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Dungeon! the boardgame that presaged Dungeons and Dragons is 50 years old!
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<blockquote data-quote="Mannahnin" data-source="post: 8856631" data-attributes="member: 7026594"><p>It's very simple, but that's part of its charm. It's not a deep strategy game. It's casual, and you can play it while still maintaining a conversation, and/or play with kids. And it successfully conveys the feel and theme. It's literally the first dungeon crawling board game, from which all others quasi-descend. But yeah, if you want strategic depth, it's going to be unsatisfying.</p><p></p><p>As GreyLord points out, the strategy is mostly gambling- how deep to go? How big a risk to run to find bigger treasures (which are on lower levels; but so are more dangerous monsters)> And somewhat in character selection. The stronger characters really need to go deep because they need so much gold to win, where the weaker ones can do it with mostly low level rooms and maybe a quick delve deeper.</p><p></p><p></p><p>Yeah, my brother and I had The New Dungeon! and the expansion set of minis & characters. As I recall the Ranger, Gnome Illusionist, Paladin, and Halfling were the expansion characters.</p><p></p><p>I can't remember what TK treasure did (maybe give you a chance to steal a monster's or another player's treasure without fighting them?), but I'm pretty sure Illusionary Warrior let you fight a monster using the Warrior's value/target number. Might have also allowed you to avoid injury if you lost, since the monster wasn't actually beating you up, but the illusion. </p><p></p><p></p><p>Yeah, a lot of those older games play really slow. SFB was notorious for it back then, too. Car Wars I have a lot of nostalgia for, and even still own my old stuff, but I think newer, simpler games do the concept better nowadays. Battletech is another genuine classic that takes quite a while if you're not in practice and don't have the tables and modifiers memorized.</p><p></p><p>Definitely in contrast to those kinds of games, Dungeon! is casual and quick, and has the virtues of being the original dungeon crawler, and clearly representing monsters, characters, and mechanics (in simplified form) from D&D itself, as opposed to something kind of similar, like most such games. </p><p></p><p></p><p>Both the Paladin and Cleric could heal themselves or others. They did note that healing other people wasn't normally worthwhile, but there was some expectation that folks might want to make house rules or create cooperative variants. Maybe if you had four players, for example, you could play a two on two team game instead of a free for all.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8856631, member: 7026594"] It's very simple, but that's part of its charm. It's not a deep strategy game. It's casual, and you can play it while still maintaining a conversation, and/or play with kids. And it successfully conveys the feel and theme. It's literally the first dungeon crawling board game, from which all others quasi-descend. But yeah, if you want strategic depth, it's going to be unsatisfying. As GreyLord points out, the strategy is mostly gambling- how deep to go? How big a risk to run to find bigger treasures (which are on lower levels; but so are more dangerous monsters)> And somewhat in character selection. The stronger characters really need to go deep because they need so much gold to win, where the weaker ones can do it with mostly low level rooms and maybe a quick delve deeper. Yeah, my brother and I had The New Dungeon! and the expansion set of minis & characters. As I recall the Ranger, Gnome Illusionist, Paladin, and Halfling were the expansion characters. I can't remember what TK treasure did (maybe give you a chance to steal a monster's or another player's treasure without fighting them?), but I'm pretty sure Illusionary Warrior let you fight a monster using the Warrior's value/target number. Might have also allowed you to avoid injury if you lost, since the monster wasn't actually beating you up, but the illusion. Yeah, a lot of those older games play really slow. SFB was notorious for it back then, too. Car Wars I have a lot of nostalgia for, and even still own my old stuff, but I think newer, simpler games do the concept better nowadays. Battletech is another genuine classic that takes quite a while if you're not in practice and don't have the tables and modifiers memorized. Definitely in contrast to those kinds of games, Dungeon! is casual and quick, and has the virtues of being the original dungeon crawler, and clearly representing monsters, characters, and mechanics (in simplified form) from D&D itself, as opposed to something kind of similar, like most such games. Both the Paladin and Cleric could heal themselves or others. They did note that healing other people wasn't normally worthwhile, but there was some expectation that folks might want to make house rules or create cooperative variants. Maybe if you had four players, for example, you could play a two on two team game instead of a free for all. [/QUOTE]
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Dungeon! the boardgame that presaged Dungeons and Dragons is 50 years old!
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