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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Silveras" data-source="post: 1107830" data-attributes="member: 6271"><p><strong>Classics</strong></p><p></p><p>In order of preference (and with reasons why): </p><p></p><ul> <li data-xf-list-type="ul">Temple of Elemental Evil - This was the definitive 'campaign in a book', with lots of NPCs, good guidance on what they would and would not do, and 'what if' notes for variant sequences of events. </li> <li data-xf-list-type="ul">Against the Giants series - Many of the same reasons, but also illustrated that a small, careful selection of monsters is much more memorable and cohesive than using any/all of them randomly. </li> <li data-xf-list-type="ul">Descent into the Depths of the Earth series - Much the same reasons, but also interesting encounters with Mind Flayers and the politics of the Underdark. </li> <li data-xf-list-type="ul">Queen of the Demonweb Pits - Excellent example of the outer planes and what a place with multiple planar gates might be like. </li> <li data-xf-list-type="ul">Desert of Desolation series - Great take on some traditional monsters, nice change of setting from the usual pseudo-European setting. </li> <li data-xf-list-type="ul">Saltmarsh series - Nice low-level plotting and reasonable politics. </li> <li data-xf-list-type="ul">Slavers series - Tough challenges and a nice range of locations. </li> <li data-xf-list-type="ul">White Plume Mountain - Classic explanation for why dungeons might be made as they are. </li> <li data-xf-list-type="ul">Tomb of Horrors - Proof that even heroes need to be both lucky and smart to survive. </li> </ul><p></p><p>Edit: List format</p></blockquote><p></p>
[QUOTE="Silveras, post: 1107830, member: 6271"] [b]Classics[/b] In order of preference (and with reasons why): [list] [*]Temple of Elemental Evil - This was the definitive 'campaign in a book', with lots of NPCs, good guidance on what they would and would not do, and 'what if' notes for variant sequences of events. [*]Against the Giants series - Many of the same reasons, but also illustrated that a small, careful selection of monsters is much more memorable and cohesive than using any/all of them randomly. [*]Descent into the Depths of the Earth series - Much the same reasons, but also interesting encounters with Mind Flayers and the politics of the Underdark. [*]Queen of the Demonweb Pits - Excellent example of the outer planes and what a place with multiple planar gates might be like. [*]Desert of Desolation series - Great take on some traditional monsters, nice change of setting from the usual pseudo-European setting. [*]Saltmarsh series - Nice low-level plotting and reasonable politics. [*]Slavers series - Tough challenges and a nice range of locations. [*]White Plume Mountain - Classic explanation for why dungeons might be made as they are. [*]Tomb of Horrors - Proof that even heroes need to be both lucky and smart to survive. [/list] Edit: List format [/QUOTE]
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[Dungeon] Which TSR Modules are "Classics"?
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