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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Doppleganger" data-source="post: 1108138" data-attributes="member: 722"><p>As a direct answer, <em>"In Search of the Unknown"</em> is a classic because: <ul> <li data-xf-list-type="ul">it's a cheesy, plain old stereotypical dungeon, made before module designs became much more interesting and creative.</li> <li data-xf-list-type="ul">it's old old old.</li> <li data-xf-list-type="ul">it came in a box with one of the ancient editions so many people have fond memories of reading it or playing their first session with it.</li> </ul><p>Though, if you're thinking of re-doing an oldie, my vote would be for <em>"Barrier Peaks"</em>. Simply because I think the average 2003(4?) Dungeon reader would really love to see it. If you get an artist to redo the old b&w "picture #51", put that on the cover of Dungeon mag, then I think people would be inexorably driven to buy it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I love the contrast between plants & metals that exists in the module, and it's full of creative new "monsters" and based in a wierd/mystic terrain setting. It's a classic partially because it reflects the old 1st edition DMG's gestures towards playing mixed genre games.</p><p></p><p>Second choice for re-doing an oldie would be <em>"White Plume Mountain"</em>; because the interior rooms so thoroughly exemplify the "classic" adventure; in that it's an odd mish-mash of unrelated monsters, the architecture of each room is unique and memorable, and there are numerous creative mental puzzles. Plus the action is set in a memorable and unique location, it's got cool magic items that the players will remember for the rest of their lives, and some grandiose climax encounters at the end of each path.</p><p></p><p>If you're asking what is the "best" classic module, I'd give an enthousiastic vote for <em>"Sinister Secret of Saltmarsh"</em>, which I usually consider to be the greatest overall module of all time.</p><p></p><p>Anyway, Erik, I don't know you're cooking up, but you've already got me excited to see what your final project is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Doppleganger, post: 1108138, member: 722"] As a direct answer, [i]"In Search of the Unknown"[/i] is a classic because:[list][*]it's a cheesy, plain old stereotypical dungeon, made before module designs became much more interesting and creative.[*]it's old old old.[*]it came in a box with one of the ancient editions so many people have fond memories of reading it or playing their first session with it.[/list]Though, if you're thinking of re-doing an oldie, my vote would be for [i]"Barrier Peaks"[/i]. Simply because I think the average 2003(4?) Dungeon reader would really love to see it. If you get an artist to redo the old b&w "picture #51", put that on the cover of Dungeon mag, then I think people would be inexorably driven to buy it. ;) I love the contrast between plants & metals that exists in the module, and it's full of creative new "monsters" and based in a wierd/mystic terrain setting. It's a classic partially because it reflects the old 1st edition DMG's gestures towards playing mixed genre games. Second choice for re-doing an oldie would be [i]"White Plume Mountain"[/i]; because the interior rooms so thoroughly exemplify the "classic" adventure; in that it's an odd mish-mash of unrelated monsters, the architecture of each room is unique and memorable, and there are numerous creative mental puzzles. Plus the action is set in a memorable and unique location, it's got cool magic items that the players will remember for the rest of their lives, and some grandiose climax encounters at the end of each path. If you're asking what is the "best" classic module, I'd give an enthousiastic vote for [i]"Sinister Secret of Saltmarsh"[/i], which I usually consider to be the greatest overall module of all time. Anyway, Erik, I don't know you're cooking up, but you've already got me excited to see what your final project is. :D [/QUOTE]
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