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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="DMScott" data-source="post: 1108468" data-attributes="member: 11734"><p>My classic list are the modules that taught me to DM when I was 11 or so and trying to figure out this AD&D thing:</p><p></p><p>B1 In Search of the Unknown - a dungeon, and practice in stocking it.</p><p></p><p>T1 The Village of Hommlet - the sleepy little village with adventure nearby.</p><p></p><p>X1 Isle of Dread - Wilderness adventures are also cool.</p><p></p><p>I1 Dwellers of the Forbidden City - Ruins are as much fun as dungeons.</p><p></p><p>G1 Steading of the Hill Giant Chief</p><p>G2 Glacial Rift of the Frost Giant Jarl</p><p>G3 Hall of the Fire Giant King </p><p>- Themed encounter areas linked in a chain, where tactics and setting were as or more important than individual fights.</p><p></p><p>S1 Tomb of Horrors - An example of tricks and traps (though probably too many in a small area).</p><p></p><p>C1 Hidden Shrine of Tamoachan - You don't have to go with a Medieval Europe theme to make a good adventure (or campaign).</p><p></p><p>S3 Expedition to the Barrier Peaks - In fact, you can use any inspiration you like so long as you make it fun.</p><p></p><p>There are lots (and lots, and lots) of other adventures that I like and steal parts of, but these are the ones that had the most effect on the way I DM today. Great little trip down memory lane...</p></blockquote><p></p>
[QUOTE="DMScott, post: 1108468, member: 11734"] My classic list are the modules that taught me to DM when I was 11 or so and trying to figure out this AD&D thing: B1 In Search of the Unknown - a dungeon, and practice in stocking it. T1 The Village of Hommlet - the sleepy little village with adventure nearby. X1 Isle of Dread - Wilderness adventures are also cool. I1 Dwellers of the Forbidden City - Ruins are as much fun as dungeons. G1 Steading of the Hill Giant Chief G2 Glacial Rift of the Frost Giant Jarl G3 Hall of the Fire Giant King - Themed encounter areas linked in a chain, where tactics and setting were as or more important than individual fights. S1 Tomb of Horrors - An example of tricks and traps (though probably too many in a small area). C1 Hidden Shrine of Tamoachan - You don't have to go with a Medieval Europe theme to make a good adventure (or campaign). S3 Expedition to the Barrier Peaks - In fact, you can use any inspiration you like so long as you make it fun. There are lots (and lots, and lots) of other adventures that I like and steal parts of, but these are the ones that had the most effect on the way I DM today. Great little trip down memory lane... [/QUOTE]
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[Dungeon] Which TSR Modules are "Classics"?
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