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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="francisca" data-source="post: 1108877" data-attributes="member: 9734"><p>Well, G1-3 and D1-3 define first edition to me. Q1 really didn't do it for me the way the rest of the series did. But the first 6 sat really well with my group. Of course, our DM did a great job in the G series of presenting tidbits of the greater conspiracy.</p><p></p><p>As for others, B2 is the quintessential smash and grab, and a classic to be sure, but I'm not sure it needs to be retrofited by Dungeon. Certainly many of us here could do it on the fly, and I'd rather see Dungeon give something else a spin. </p><p></p><p>X2 was great. My DM at the time really played it with a sense of drama and suspense. B6 was pretty good as well, lots of intrigue.</p><p></p><p>I guess I have to give A1-4 an honorable mention, as it was just plain fun.</p><p></p><p>However, nothing else really stands out to me right now. I guess in the end, it depends on how well these are played out by the DM. I mean, G1-3 could end up being nothing but a high-level dungeon crawl, with some oddly placed links to a deeper dungeon and a new evil race to combat, *if* the DM and players play it that way.</p><p></p><p>As for monte's comment, yeah I agree. Maybe "cult classic" might be a better term for our favorite old modules. or maybe not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="francisca, post: 1108877, member: 9734"] Well, G1-3 and D1-3 define first edition to me. Q1 really didn't do it for me the way the rest of the series did. But the first 6 sat really well with my group. Of course, our DM did a great job in the G series of presenting tidbits of the greater conspiracy. As for others, B2 is the quintessential smash and grab, and a classic to be sure, but I'm not sure it needs to be retrofited by Dungeon. Certainly many of us here could do it on the fly, and I'd rather see Dungeon give something else a spin. X2 was great. My DM at the time really played it with a sense of drama and suspense. B6 was pretty good as well, lots of intrigue. I guess I have to give A1-4 an honorable mention, as it was just plain fun. However, nothing else really stands out to me right now. I guess in the end, it depends on how well these are played out by the DM. I mean, G1-3 could end up being nothing but a high-level dungeon crawl, with some oddly placed links to a deeper dungeon and a new evil race to combat, *if* the DM and players play it that way. As for monte's comment, yeah I agree. Maybe "cult classic" might be a better term for our favorite old modules. or maybe not. :( [/QUOTE]
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[Dungeon] Which TSR Modules are "Classics"?
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