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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Leopold" data-source="post: 1119985" data-attributes="member: 758"><p>Night below suffers from what i call a inverse Bell curve appeal. Initally it's hot, flaming hot! The Pc's have so much to do and then they start doing it and then they go underground. Fight after weary fight they trudge along going down, down into the underground until they hit the City of the Glass Pool. Then they get bored after clearing away one portion and just move along to something else. </p><p></p><p>It's that middle ground in book 2 that kills many a party and causes them to be bored silly. In order to combat this you must give back something to the PC's or give them reason or purpose to go back and do the job and see more. </p><p></p><p>I used the following after they attacked the city twice and got bored:</p><p></p><p> They rescued jennelleth by teleporting after scrying her location. I had a the wedding of jenneleth and her beau andy start and in the middle I had the kuo-toa and derro attack the city as well as lizardmen from the swamp and ilzendren (green dragon) attack the keep and destroy haranshire, milbourne, count's keep and kidnap: the party's cleric, tauster, jenneleth, the druid, and the ranger all by the kuo-toa to use as sacrifice. They managed to follow the kidnappers to a portal near the center of town while control weather was slowly wasting milbourne and they faced a Large Kuo-toa Fi/10 Ebon Servitor(book of templates: silverthorne games) that just wiped the party sorcerer out and was blasting the other PC's before he got taken away by the mind flayer holding the gate open.</p><p></p><p>Furthermore, I used the story of the Devil that destroyed the count's old keep as the party had claimed that and had the derro, kuo-toa, and mind flayers took tauster to the underground tomb and sacrifice him in a ritual to open a portal to free the demon. I took the donkey devil from the Tome of Horrors and made sure that when the party saw Tauster it would rip open his chest Aliens style and then attack the PC's. It did, it beat up a couple of them and they killed it. </p><p></p><p>All this happens in a 12hr period on purpose.</p><p></p><p>So now they are mad, in hot pursuit of the Kuo-toa and then finding out what happens below. Now the upswing of the bell curve where they get back into the exploration occurs and they begin to finish the job they started.</p><p></p><p>To quote Don Corleone "Everytime I try to get out I get pulled back in!" This is the only way I have found and from my reading experience with other DM's who've run Night Below to solve this problem.</p></blockquote><p></p>
[QUOTE="Leopold, post: 1119985, member: 758"] Night below suffers from what i call a inverse Bell curve appeal. Initally it's hot, flaming hot! The Pc's have so much to do and then they start doing it and then they go underground. Fight after weary fight they trudge along going down, down into the underground until they hit the City of the Glass Pool. Then they get bored after clearing away one portion and just move along to something else. It's that middle ground in book 2 that kills many a party and causes them to be bored silly. In order to combat this you must give back something to the PC's or give them reason or purpose to go back and do the job and see more. I used the following after they attacked the city twice and got bored: They rescued jennelleth by teleporting after scrying her location. I had a the wedding of jenneleth and her beau andy start and in the middle I had the kuo-toa and derro attack the city as well as lizardmen from the swamp and ilzendren (green dragon) attack the keep and destroy haranshire, milbourne, count's keep and kidnap: the party's cleric, tauster, jenneleth, the druid, and the ranger all by the kuo-toa to use as sacrifice. They managed to follow the kidnappers to a portal near the center of town while control weather was slowly wasting milbourne and they faced a Large Kuo-toa Fi/10 Ebon Servitor(book of templates: silverthorne games) that just wiped the party sorcerer out and was blasting the other PC's before he got taken away by the mind flayer holding the gate open. Furthermore, I used the story of the Devil that destroyed the count's old keep as the party had claimed that and had the derro, kuo-toa, and mind flayers took tauster to the underground tomb and sacrifice him in a ritual to open a portal to free the demon. I took the donkey devil from the Tome of Horrors and made sure that when the party saw Tauster it would rip open his chest Aliens style and then attack the PC's. It did, it beat up a couple of them and they killed it. All this happens in a 12hr period on purpose. So now they are mad, in hot pursuit of the Kuo-toa and then finding out what happens below. Now the upswing of the bell curve where they get back into the exploration occurs and they begin to finish the job they started. To quote Don Corleone "Everytime I try to get out I get pulled back in!" This is the only way I have found and from my reading experience with other DM's who've run Night Below to solve this problem. [/QUOTE]
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