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[Dungeon] Which TSR Modules are "Classics"?
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<blockquote data-quote="Leopold" data-source="post: 1121847" data-attributes="member: 758"><p>I like NB, it has potential, it has all the elements that make a good module sellable and playable. Go see the thread regarding what makes a good module sell and look at Orcus' post, all apply here.</p><p></p><p></p><p>The problem with the long trek down is that it is essentially a meat grinder that just buffs the PC"s up in level till they hit the cities below. Until they reach that point it's just XP after XP garnered until they are about 'right' to tackle the city.</p><p></p><p>My players are about the right level to tackle the city of the glass pool this time and they are 15th level at least. By the time they go deeper they will be epic level and that's about on par with the conversion being done to keep it right.</p><p></p><p>Night below requires a DM with patience and innovation to keep the players going down there over and over again. If not they get bored and want to do other things as it is just a meatgrinder. I've killed almost 25 N/PC's on the journey there and back so far. RtToEE is about the same.</p><p></p><p>hell if erik is hiring sign me up!</p><p></p><p></p><p>PS diaglo, anytime you want to talk we can talk at BFD at nutkinland. ANYTIME....</p><p></p><p>PPS I started the fun right here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <a href="http://www.nutkinland.com/showthread.php?s=&threadid=1756" target="_blank">http://www.nutkinland.com/showthread.php?s=&threadid=1756</a></p></blockquote><p></p>
[QUOTE="Leopold, post: 1121847, member: 758"] I like NB, it has potential, it has all the elements that make a good module sellable and playable. Go see the thread regarding what makes a good module sell and look at Orcus' post, all apply here. The problem with the long trek down is that it is essentially a meat grinder that just buffs the PC"s up in level till they hit the cities below. Until they reach that point it's just XP after XP garnered until they are about 'right' to tackle the city. My players are about the right level to tackle the city of the glass pool this time and they are 15th level at least. By the time they go deeper they will be epic level and that's about on par with the conversion being done to keep it right. Night below requires a DM with patience and innovation to keep the players going down there over and over again. If not they get bored and want to do other things as it is just a meatgrinder. I've killed almost 25 N/PC's on the journey there and back so far. RtToEE is about the same. hell if erik is hiring sign me up! PS diaglo, anytime you want to talk we can talk at BFD at nutkinland. ANYTIME.... PPS I started the fun right here! :D [url]http://www.nutkinland.com/showthread.php?s=&threadid=1756[/url] [/QUOTE]
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[Dungeon] Which TSR Modules are "Classics"?
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