Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Dungeon] Which TSR Modules are "Classics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormrunner" data-source="post: 1122023" data-attributes="member: 13471"><p>Never got to play Keep on the Borderlands - my starter set came with Into the Unknown, which seemed cool at the time but looking back on it was kinda crappy.</p><p>Favorites:</p><p>G1,G2,G3 - lots of fun. Clean out the kitchen, poison the mead, disguise yourselves as orcs, carry the poisoned mead into the feasthall...</p><p>Q1 - loved the Escheresque interlacing pathways and the alternate worlds.</p><p>Oddly, i wasn't all that fond of the D series.</p><p>S3 - weird tech, weird critters, and it ws the first module we went through that had an illustration book.</p><p>I6 - Ravenloft. 'Nuff said.</p><p>UK1 - Beyond the Crystal Cave. Only pacifist module I know of ... hack'n'slash would get you in BIG trouble, had to use wits and diplomacy which at the time was a rare thing in modules. Plus it had art by Tim Truman (of Grimjack fame).</p><p>OA2 - Night of the Seven Swords. Explore a ghostly castle, fight seven cool weapon masters ... then sneak through enemy territory without being caught by the army ... then stop the assassination without doing anything rude or dishonorable. The best of the OA modules IMHO.</p><p>EX1 - just to see the players faces when they realize they're in Wonderland. Though if I had to run it now I'd make some major revisions.</p><p>Desert of Desolation series - more for the nifty settings and ideas (loved the Skysea!) than for the dungeoncrawls.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1122023, member: 13471"] Never got to play Keep on the Borderlands - my starter set came with Into the Unknown, which seemed cool at the time but looking back on it was kinda crappy. Favorites: G1,G2,G3 - lots of fun. Clean out the kitchen, poison the mead, disguise yourselves as orcs, carry the poisoned mead into the feasthall... Q1 - loved the Escheresque interlacing pathways and the alternate worlds. Oddly, i wasn't all that fond of the D series. S3 - weird tech, weird critters, and it ws the first module we went through that had an illustration book. I6 - Ravenloft. 'Nuff said. UK1 - Beyond the Crystal Cave. Only pacifist module I know of ... hack'n'slash would get you in BIG trouble, had to use wits and diplomacy which at the time was a rare thing in modules. Plus it had art by Tim Truman (of Grimjack fame). OA2 - Night of the Seven Swords. Explore a ghostly castle, fight seven cool weapon masters ... then sneak through enemy territory without being caught by the army ... then stop the assassination without doing anything rude or dishonorable. The best of the OA modules IMHO. EX1 - just to see the players faces when they realize they're in Wonderland. Though if I had to run it now I'd make some major revisions. Desert of Desolation series - more for the nifty settings and ideas (loved the Skysea!) than for the dungeoncrawls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dungeon] Which TSR Modules are "Classics"?
Top